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We’ve known Red Steel 2 has been in development for quite some time, and if this source is to believed, this was the first version of RS2 that was eventually …
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GN: Where did the idea for the game originate? Was this a franchise Majesco wanted to bring back to life, or did this come from the game’s developer specifically? What …
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01. [PS3] Yakuza 3 (SEGA) 372,000 / NEW 02. [PSP] Shin Sangoku Musou MULTI RAID (KOEI) 219,000 / NEW 03. [NDS] Mario & Luigi RPG 3 (Nintendo) 52,000 / 307,000 …
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A Boy & His Blob
– Made by “some crappy developer”
– They knew about it, but couldn’t say anything
– Put up a video today
– If you love games like Murasama you’ll like this
– History lesson about the NES game
– Correlation between Aladdin Genesis and this game. I’m not really paying attention so I don’t know what it is.
– Wario Land opened the door for 2D games on Wii
Punch-Out!!
– They’re glad about classic style controls.
– Punch-Out!! is all about pattern recognition and they don’t want to deal with inaccurate motion controls.
– Only problem is that the game may not be fine-tuned for the NES controls.
– Has to be like the NES game, has to be single player based.
– Other problem is that it may be Punch-Out 3D, they want them to lengthen the game somehow to be worth it.
– One of them wants a new Fight Night for Wii.
– The new guy on the box art is named “Spaz McTwist” (lol)
– They want there to be a guy who’s so hard to beat, not to “casualize” it.
– Sure that Next Level doesn’t want to be known as the guys who ruined Punch Out.
ExciteBots
– Looks like ExciteTruck except without trucks.
– ExciteTruck got a bad rap at launch by most people, but it was really fun.
– They like the turtle robot.
– Excitebike 64 should come to VC in preparation
– ExciteTruck has more legs than most Wii games in that they can still play it today.
– Talking about the NP preview.
– Glad it has online, hope for MP3/AAC support.
I think this is pretty sweet! The art on the back definitely makes them feel more like Wii games rather than simple ports. At least it will fit better into …
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Publisher: Majesco Entertainment Developer: WayForward Platform: Wii Genre: Platformer Release Date: Holiday 2009 Price / Rating: TBD / RP
Story Overview: When Blobolonia is threatened by an evil emperor, the …
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Fun and frantic hospital game coming to WiiTM, Nintendo DSTM and PC in April 2009
Northampton, UK 4th March 2009 – Oxygen Games today issued a health warning – the …
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KEY INFORMATION
Captain Olimar has crash landed on a strange, alien world. With the pieces of his ship scattered across the planet, his only hope for survival lies with curious creatures he calls Pikmin. The captain must rally his newfound Pikmin friends and find the missing pieces of his ship … before it’s too late.
- With newly added Wii motion controls, players simply point the Wii Remote™ controller at the screen to wrangle an army of Pikmin and put them to work.
- The New Play Control! features open this highly rated Nintendo GameCube™ game to a new generation of players while giving players who loved it the first time a new way to experience it.
- Players take command of up to 100 Pikmin and order them to swarm dangerous predators, demolish barriers and haul critical parts back to their ship. The game combines action and strategy with fun characters.
Game storyline: Everything is going smoothly for Captain Olimar until a comet collides with this spaceship and forces him to crash land on a strange, alien world. After the rough landing, he quickly learns that his ship has broken apart while entering the atmosphere -not to mention the fact that his spacesuit is the only thing between him and a deadly poisonous atmosphere. He enlists the help of the Pikmin, small, indigenous plant-like creatures that inhabit the world, to search out the missing pieces of his ship before he succumbs to the noxious atmosphere. With a horde of Pikmin at his command, he just might have a chance.
KEY INFORMATION
The wild multiplayer action of the Nintendo GameCube™ hit, Mario Power Tennis™, returns with added Wii controls and widescreen presentation.* With Wii controls, players simply swing the Wii Remote™ controller to hit forehands and backhands and to apply spin. The motion controls open this classic game to new gamers and offers experienced gamers the option to attach a Nunchuk™ controller for additional precision.
* Players can play as familiar characters from the Mario™ universe. Every character has a defensive and offensive Power Shot that can send opponents reeling or return out-of-reach balls.
* Players can be as crazy as they like. Play traditional tournaments, or hit the Gimmick Courts for wild matches not possible in the real world.
* This game was originally released for the Nintendo GameCube system. The ability to use Wii controllers has been added to this version.
“Get your friends together and grab your Wii Wheel (TM) accessories for action-packed raucous racing. ExciteBots: Trick Racing takes the big-air thrills and simple …
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Creative/Technical Categories
Animation in a Game Cinema – Dead Space – WINNER
Animation in a Game Cinema – Devil May Cry 4
Animation in a Game Cinema – Gears of War 2
Animation in a Game Cinema – Metal Gear Solid 4: Guns of the Patriots
Animation in a Game Cinema – Star Wars: The Force Unleashed
Our team developed MADWORLD here in Japan, and almost all of the staff were Japanese. I was constantly worried with the question of how my Japanese team …
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– 1 KILLZONE 2 GUERRILLA GAMES SONY COMPUTER ENT. SONY COMPUTER ENT. – 2 HALO WARS ENSEMBLE STUDIOS MICROSOFT MICROSOFT 1 3 STREET FIGHTER IV CAPCOM CAPCOM CAPCOM 2 4 …
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