“Women tend to give up when the game is not that easy to handle. They are less motivated to sacrifice time to get the knack of the game. Therefore, they mostly opt for shorter and simpler games, such as casual and social games. …They want video designers to give them more than just games about kittens and pink ribbons.” – Student Lotte Vermeulen, of Belgium’s Ghent University

Some online rankings sites have over 50% female readership for Pure Nintendo. A debate is brewing on the use of polls, questionnaires, and surveys for the use of journalistic reporting. Can you really get an accurate account of the feelings of people by just a small sampling? I want to hear from that 50% of women who check this site. Why do you think they came up with this conclusion?

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