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Ubisoft reports 2007-08 third quarter sales (casual game success, more casual titles coming)

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• Third Quarter Sales Up 44 Percent to €450 ($625.81) Million, Outstripping Forecasts

• In 2007 Ubisoft Moves up to the Position of Third Leading Independent Publisher (In Europe and North America, Excluding Asia)

• Two New Franchises Created – Assassin’s Creed(TM) and Imagine(TM)

• 2007-08 Title Release Schedule Updated

• 2007-08 Targets Revised Upwards and Sales Guidance Raised for 2008-09

Paris, January 23, 2008 – Today Ubisoft, one of the world’s largest video game publishers, reported its sales for the third fiscal quarter ended December 31, 2007.

Sales

Sales for the third quarter of 2007-08 came to €450 ($625.81) million, up 44.4 percent, or 50.1 percent at constant exchange rates, compared with the €311 ($432.50) million recorded for the same period of 2006-07. Sales for the first nine months of fiscal 2007-08 totaled €711 ($988.78) million versus €483 ($671.70) million in the corresponding period of 2006-07, representing an increase of 47.2 percent, or 52.1 percent at constant exchange rates.

Third-quarter sales outstripped the guidance that was raised to €410 ($570.18) million on December 13, 2007. This very good performance was fueled primarily by the following elements:

• A further exceptional showing from Assassin’s Creed. In Europe, this was the best-selling game in 2007 for the PLAYSTATION®3 computer entertainment system and the number 2 best-seller for the Xbox360(TM) system. In the United States, it was the second best-selling game in 2007 for the PLAYSTATION®3 computer entertainment system and the number 3 best-seller for the Xbox360(TM) system (in units, based on data issued by market research firms such as NPD, Chart-Track, Nielsen and GFK).

• Excellent sales levels reported by our casual games including Fashion Designer, Babyz® and Animal Doctor for the Imagine series; Horsez®, Hamsterz(TM) and Catz® for the Petz® series; and My Word Coach from the My Coach series.

Games for new-generation consoles represented 84 percent of the Group’s sales in the first nine months of 2007-08, versus 55 percent for the equivalent period of 2006-07.
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Europe – SAMURAI WARRIORS Katana unsheathed online

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Hertfordshire, UK- JANUARY 23, 2008 – KOEI today launched the Samurai Warriors KATANA website ahead of its February 22 release. The site details all areas of the multi-million selling series’ debut on the Wii. From explanations about how to wield and master the eight different weapons, to the variety of game modes and characters within the game. Find out about the challenges that await; from fighting alongside Nobunaga in some of Japanese history’s most renowned battles to mastering the techniques of the ninja, and see the game in action on the downloads page. Samurai Warriors Katana is scheduled for release on February 22, 2008.

To view the site head to www.samuraiwarriorskatana.co.uk

“Samurai Warriors Katana is a radical departure for the series on the Wii. The controllers enable the player to experience the Samurai Warriors world from a totally new perspective. And the implementation of eight different weapons within the game lends this title a level of arcade style action and variety that is unparalleled on the Wii.” said Will Curley, Sales Manager for KOEI Ltd.
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Iwata Asks: Super Smash Bros. Brawl-For first time gamers

Iwata

Can you tell me about the things that first came to mind when you thought about developing a new Smash Bros. game?


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Advance Wars: Days of Ruin Launch Event Coverage
18 years ago

Advance Wars: Days of Ruin Launch Event Coverage

By  •  DS

What a crazy wiikend!! Ben and I had an awesome road trip (a pilgrimage if you will) to the Nintendo World Store in New York City. We waited outside …
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Amazon Top 10

By  •  Wii

All platforms

01. Rock Band Special Edition—MTV (PS2) 02. Super Mario Galaxy—Nintendo (Wii) 03. Call of Duty 4: Modern Warfare—Activision (Xbox 360) 04. Brain Age 2: More Training in …
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Analyst: Nintendo Full Year Sales To Exceed $14.5 Billion

By  •  Wii

“Nintendo’s recent financial performance has been spectacular and we continue to believe its FY:08 guidance is conservative. We believe that global DS sales were likely around 12 million units during …
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GameFly Top 5

By  •  Wii

Nintendo Wii

1. No More Heroes (Ubisoft) 2. Super Mario Galaxy (Nintendo) 3. Mario & Sonic at the Olympic Games (Sega) 4. Super Smash Bros. Brawl (Nintendo) 5. Endless …
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No More Heroes ships to retailers (NA)

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There has been some debate as when this game was coming out. Even as of this week there has been different stores with different dates.  Here is official confirmation that …
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Q&A: Jumper: Griffin’s Story And Screens
18 years ago

Q&A: Jumper: Griffin’s Story And Screens

jumper.jpgjumper1.jpg

Street Date: February 12th, 2008
Platforms: Xbox 360, PS2, Wii
Rating: Teen

Tell us a little bit about Jumper: Griffin’s Story?
The Jumper game follows the character Griffin, who is a skilled jumper on a quest to avenge the death of his parents, an event that has shaped is life since he was child. The game story runs parallel to David’s (Hayden Christenson’s character) in the film and intersects at a few points – but in the game we learn even more about the Paladin organization, their mission and their history with Griffin.

What type of game play can gamers expect?
Jumper: Griffin’s Story introduces a new way to fight by introducing “jumping”, which will allow players to change locations within an environment in a split second. The game is heavily focused on combat, and being able to teleport and integrate this skill into combat is the key to what makes a jumper’s attacks so deadly. The player can move around the environment and surprise attack, as well as use chain attacks “bouncing back and forth” between enemies. This keeps adversaries constantly guessing. The player has the ability to strategically coordinate attacks on all sides of the opponent, using different attack buttons to perform specific combos. This is important because the Paladin’s heightened senses often allow them to anticipate moves milliseconds before the Jumper executes them.

How will the player experience “Jumping “within the game?
At its essence, Jumper: Griffin’s Story is about being a Jumper and utilizing the skill of being able to teleport instantly in order to defeat your adversaries. There are three distinct types of jumps the player can employ – the combat jump, the traversal jump and the finisher jump. The combat jump is what the player uses the most throughout gameplay and allows players to jump around opponents during a fight sequence while simultaneously executing a series of devastating combos. The traversal jump allows the player to pick a point in the environment and jump to it instantly which is useful for both surprising and evading enemies. The finisher jump allows the player to jump enemies to completely new locations and leave them to their demise – which may be anything from a high altitude drop to dinner for a hungry beast.

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Spanish, German software sales – week ending Jan. 13th

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Spain

1. Pro Evolution Soccer 2008 (PS3) 2. More Brain Training with Dr Kawashima (DS) 3. Uncharted: Drake’s Fortune (PS3) 4. Pro Evolution Soccer 2008 (PS2) 5. Super Mario …
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NINTENDO UNLOCKS THE WONDERS OF THE SEA WITH ENDLESS OCEAN FOR WII

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The Whole Family Can Go for an Exploratory Dive and Encounter Sea Creatures

REDMOND, Wash., Jan. 22, 2008 – Nintendo invites you to dive into a new genre of video games. Launching this week for Wii™, Endless Ocean™ lets users discover a vast undersea adventure at their own pace. It’s like a virtual scuba vacation in the tropics that includes interaction with hundreds of different animal species, relaxing swims through brilliant coral reefs and exploratory dives on wrecks of ships and warplanes. With the game’s intuitive controls and beautiful underwater visuals, every member of the family will want a chance to dive in.

Endless Ocean contains everything you might find on a real ocean scuba dive. Divers can find dozens of different treasures, from gold bullion to ancient artifacts. The marine biology encyclopedia lets divers record the different animals they spot and learn facts about each one. Divers might encounter more than 230 types of creatures, including penguins, tropical fish, sharks, whales and trainable dolphins. The stunning visuals will make you feel like your TV has transformed into an undersea portal. Navigation is simple too: To swim, just point the Wii Remote™ and press the B Button; to examine an object, just point at it and press the A Button.

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NINTENDO BREAKS THE MILITARY MOLD WITH ADVANCE WARS: DAYS OF RUIN

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New Look, Storyline and Online Battles Reinvent Award-Winning Strategy Game Series

REDMOND, Wash., Jan. 22, 2008 – Forget everything you know about hand-held combat strategy games. With this week’s release of Advance Wars®: Days of Ruin for Nintendo DS™, Nintendo is calling on strategy buffs of all stripes to save the planet with a new set of combat-ready characters, captivating visuals and extraordinary wireless features. For new recruits and Advance Wars veterans alike, Nintendo wants you!

Days of Ruin is much more than just a new chapter in the Advance Wars series,” says Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. “Our core gamers continue to buzz about the game’s post-apocalyptic storyline, new characters and stylized graphics that bring a totally fresh experience to the series. The focus on strategy beyond raw firepower makes it more rewarding than typical war games.”

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Brawl Update Part Two: Iwata Asks
18 years ago

Brawl Update Part Two: Iwata Asks

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There’s a web page nestled within Nintendo’s official site where Mr. Iwata, President of Nintendo Co. Ltd., interviews other Nintendo employees. This corner of the website is known as “Iwata …
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Tony Hawk Talks Wii On The Tom Green Show

By  •  Wii

I vaguely remember, maybe, possibly posting this video some time a long time ago? I don’t know, I couldn’t find it in our archives, but it does have Tony Hawk …
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Activision replacing Guitar Hero III for AU and NZ as well

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We recently became aware that some consumers have not been able to enjoy the full audio output in the Wii version of Guitar Hero III: Legends of Rock. We are …
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Netherlands Software Sales: Week Ending Jan. 19th

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01 (08) [WII] Super Mario Galaxy (Nintendo) 02 (05) [PS3] Call of Duty 4 : Modern warfare (Activision) 03 (02) [360] Call of Duty 4 : Modern Warfare (Activision) …
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UK Software Sales: Week Ending Jan. 19th

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01 (__) [WII] Mario & Sonic At The Olympic Games (Sega) 02 (02) [NDS] Dr Kawashima’s Brain Training (Nintendo) 03 (03) [NDS] More Brain Training From Dr Kawashima (Nintendo) …
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