The Conduit Idea Came About From A Dusty Wii
GameCyte: Was there another game in the works, perhaps an aborted project for one of your other clients for which the new tech was originally intended?
EN: No, not really. It really all started, initially, with a conversation between our CEO Kerry Ganofsky and myself, where we were sitting around and bemusing the state of the Wii. We were saying, “We love the Wii, this is such a neat system,” but our game consoles were gathering dust. The first-party stuff was awesome but there wasn’t a lot of great third-party stuff at the time, and we said to ourselves “this sucks, we’re spending all our time on 360 and PS3…”
