Ubisoft explains how Killer Freaks morphed into ZombiU
“We look at Killer Freaks as more of a tech demo. They came up with this idea. It was an easy execution for them to use the Rabbids technology that they had built to create the Rabbids, the wire frames, to create these very quickly, these little goofy creatures. And they brought it to us as a tech demo for the Wii U saying ‘this is what we can do with the game.’ And we all thought ‘wow, that’s really cool. We should show that to Nintendo.’
And before you know it, it’s here at E3 as a way to demonstrate the new system. And as time goes by, we start to see that there’s maybe bigger and better ideas around this actual game design, and these freaks slowly started turning into zombies because zombies are much more compelling than these stupid little rats we had running around, whatever they were.
The team really decided that they wanted to take a more serious tone. And it was going to be hard to do with the baddies that we had designed. It’s the same studio that made Rabbids, and their devs kept looking at it and going ‘these things need to be zombies. All I see is an ugly Rabbid when I look at this thing.’” – Ubisoft senior vice president of sales and marketing Tony Key
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