Zelda Producer: Miyamoto’s ‘Upending The Tea Table’ Is ‘Quite Necessary’ for Development
When I was sitting listening to Miyamoto during Nintendo’s roundtable discussion at E3. I could not help imagine that Miyamoto could be a difficult person to deal with. Not in an annoying co-worker way but an annoying helping way. I can see Nintendo teams holding their breath and wondering what is going to happen as Miyamoto looks over their projects. Miyamoto as the guy that pushes people to do better. He expects the best out of everything that he is a part of and he will get it.
“Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto’s role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It’s that his time to come in and flip things on their head is part of the development timeline. It’s an event that happens. It’s almost a ritual in that sense,” Aonuma-san explained to us.
He continued, “And it’s a necessary process, because I find that when he offers that feedback, a lot of the time, he points out things that I, myself, was having trouble with and maybe felt that I couldn’t solve or didn’t have a good time for or felt like we didn’t have the time for and he comes in and really gives focus to everything. So I’d really like to reinforce that fact that I don’t view the process that people refer to as ‘upending the tea table’ as something unpleasant. It’s actually quite necessary and useful.”
