Nintendo shows a little development trick for A Link Between Worlds
Some may have noticed that the Legend Of Zelda: A Link Between Worlds is not technically a top-down view, it goes for more of a anglish(?) view. During a recent Iwata Asks, it was explained how this view was managed, and it’s pretty interesting. (I guess we missed this news during New York Comic Con)
Shikata: If you looked straight down from the top, all you could see was Link’s hat. So it looked like some mysterious green object moving around! (laughs)
Everyone: (laughs)
Iwata: A true top-down view actually has lots of problems. If you make it truthfully, it doesn’t look interesting at all.
Shikata: That’s right.
Iwata: So you have to fake it-but in a good way.
Aonuma: Right. We decided to fudge it a bit. Then I was on a speaking session at New York Comic-Con15 in October, and…
Iwata: You revealed the trick.
Aonuma: Yes. I showed Zelda fans pictures from a side view as well as from above, and it reveals that Link and the rupees were set at an angle.
Iwata: I saw those pictures too, that world looked so strange that I wanted to say, “What in the world?!” (laughs)
Aonuma: Yeah. We had purposefully tilted the objects back so you could see Link and the others’ faces and bodies when looking from directing above.
Iwata: That way, instead of an unrecognizable green object, it looked like Link.
Shikata: Right! (laughs)
You can check out the full Iwata Ask’s HERE.
November 19, 2013
It is really neat to see stuff like this. Very interesting to see how Nintendo’s devs are handling development hurdles such as this.
November 19, 2013
Guess what? I tried A Link Between Worlds at Best Buy, and I have to say that I’m very impressed. It’s surprisingly addictive, obviously. Get it!