First (if you haven’t already viewed it) check out the PAX South demo vid that Peter posted.  The gameplay in that video is what I got to experience at PAX East, and it was a great introduction to Pip’s transformation abilities.  You need to be able to adjust on the fly from a simple pixel to other unique forms to conqueror this games many platforming challenges.

Pip transformations

 

As Pip sets out to rescue the princess of the Pixel Kingdom, he does so against very attractive settings.  The vast amount of color and parallax is eye catching.  The musical compositions are a delight as well.  It was hard to hear live over the noise of the PAX crowd, but Jake Kaufman (composer of Shovel Knight and others) seems to have done it again, and I’m very much looking forward to hearing the soundtrack in full.  The control was refreshingly tight (even though I wasn’t able to play with Wii U controllers) and left a positive impression with me as I wall jumped about.

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I was also able to view the vast world map.  There will be incentives to return to previously beaten levels, to rescue hidden villagers that are scattered about.  They will populate a Shovel Knight esque town, and the more you save the more the town will be built up and grow.

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Kickstarters can be hit or miss, but Adventures of Pip clearly belongs among the former.  The game already captured some interest from me, but being able to get some play time with it and talk to a few of the friendly devs, my interest has grown even more.  Thankfully the wait shouldn’t be much longer.  Make sure Adventures of Pip is on your wishlist!

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