10 forgotten features of Super Mario Kart
1. No full screen mode for single-player
As Hideki Konno stated in a recent interview, the initial idea for the game came from wanting to take the single-player F-Zero experience and turning it into a two-player game.
Since the design goal was to make a game screen that would support two players racing simultaneously, it’s not surprising that the game is hard coded to split the screen, even in single-player mode.
Instead of the lush full-screen racing seen in Mario Kart 64 and beyond, players have to put up with their field of vision halved, with the bottom screen segment displaying either an animated map or a rear-view mode.
Incidentally, rear-view makes a return in Mario Kart Wii, but has to be triggered by pressing the B-button, which is useful for keeping an eye out for shells and other nasties coming up from behind.