Havok, the premier provider of interactive software and services to digital creators in the games and movies industries, today from the Montreal International Game Summit announced that the company will offer unprecedented access to its acclaimed Havok Behavior Tool for designers and animators of 3D video and PC game characters.
Starting tomorrow, professional game developers, educational institutions, and enthusiasts alike can download and use the Havok Behavior Tool from www.havok.com/tryhavok, to build and simulate game-ready interactive characters in a 3D game level.
18 years ago
Apple has had some big words to say about its iPhone and hand held gaming. Gamesradar.com has put the iPhone’s claims as a hand held killer to the test, as …
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EDISON, N.J., November 19, 2008 – Food lover and culinary cutie Cooking Mama is a virtual chef who believes that good home cooked food, properly prepared from the best …
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That’s right, if you leave your Wii on for a whole year, if will only cost you $10 in energy cost and probably a burnt our Wii. Today …
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18 years ago
The polls are closed and the results are in, and Samus (if this was real) is your new President. It was a back and forth race between …
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VC
1 (1) – Super Mario Bros. 3 2 (2) – Super Mario Bros. 3 (4) – Super Mario World 4 (17) – Mega Man 3 5 (5) – Super …
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EL SEGUNDO, CA – November 18, 2008 – Konami Digital Entertainment, Inc. announced today that Little Magician’s Magic Adventure is currently in development for the Nintendo DS™ system. In this unique combination of an adventure game and simulation RPG players are tasked with attending classes in Magic Academy while learning the mysteries of magic and the art of casting spells while building relationships with other students. As players attend classes, build relationships and master the art of magic, they can explore the wonders of the enchanted world that surrounds them. Using their spell casting abilities and unique interactions with their surroundings players are confronted with puzzles and adventures that will challenge their skill.
As players attend Magic Academy, they’ll be immersed in a living, breathing world where time flows as it does in the real world, and each week, player’s wizardry skills are put to the test in a new magical adventure. Custom avatars can be made with 1500 varieties of clothing, furniture and characters to choose from. Additionally, players can learn new magic spells and abilities by forming different bonds with the 150 unique characters populating the world. Different stories and adventures will be revealed depending on what bonds are formed with the game’s characters and how the player chooses to solve each of the 52 adventures. Gather information from friends and mythical characters in order to solve quests. Use all the magic learned to become the greatest magician of all time!
18 years ago
Our flikr account has reached its limits. If anyone knows of a better picture upload place, that would be appreciated. You can check the rest of the screens after the jump
CHICAGO – Nov. 19, 2008
YUKE’S Company of America today revealed the first set of in-game screenshots and level details for Evasive Space, a new action space adventure for WiiWare™ under development by High Voltage Software. Set to launch this coming January, Evasive Space will blast you off on a space adventure in which you will be piloting Konki from a top-down view through various mazes and environments; creatively using the Wii Remote™’s infrared pointer for control. The new screens offer a look at Acts 1 and 2, out of a total of four Acts, each one featuring a central theme and five scenes of varying objectives.Act 1: Crystal World
-Scene 1: The Gobo Caverns – Timed run through a cave maze
-Scene 2: The Terradyne Asteroid – Open space play; collect “spacemen” while avoiding the asteroids
-Scene 3: The Pirate Nagumo’s Space Cruiser – Timed run through a ship maze
-Scene 4: The Galdonia Nebula – Open space play with rotating level; collect energy cells while avoiding gas clouds from the sun
-Scene 5: The Gobo Caverns 2 – Timed run through new areas of the caverns with additional upgrades to collect
HONG KONG: Viewed from an aerial perspective of Hong Kong’s nighttime skyline, the bright neon lights of the city create a futuristic setting for Level 1. The skills you learned …
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19th November 2008 – Cambridge, UK – Frontier Developments, one of Europe’s leading independent game developers, is delighted to announce a partnership with Square Enix to publish Frontier’s critically-acclaimed WiiWareTM title LostWindsTM in Japan and Asia.
“Square Enix is a very successful, development-led organization with a total commitment to quality,” said David Braben, Frontier’s Chairman and founder. “Frontier shares those same core ideals and we are very pleased to be doing business together. Square Enix’s strength in Japan will give LostWinds the chance to shine there, as it has done elsewhere.”
LostWinds topped the WiiWare charts in both the US and Europe upon launch of the new distribution system in May 2008. The game also gathered a host of high scoring reviews praising its deep, explorative gameplay and beautiful art style.
This is all the Famitsu scans I have found so far, there may be more later on today.
Link
Resistance 2 (PS3, Sony): 8 / 8 / 8 / 9 – (33/40) Naruto Shippuuden Gekitou Ninja Taisen EX3 (Wii, Takara Tomy): 7 / 6 / 6 / 7 – …
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