2D Boy: Being Indie Paid Off
When we started this indie thing it was a risk. We didn’t know if we’d make money. We were working off of savings and if everybody hated our game we would be crushed financially and emotionally. But we can finally say that, two years after leaving our jobs, we are better off financially and emotionally than we would have been had we stayed at the same company where we were working.
I really have to say that 2D may become my favorite new developer. If they keep making great games like World of Goo, you can count me in as one of their fans.