“The estimate excludes the incremental contribution from online, casual, mobile, and advertising revenues, which we believe are key long-term growth and margin drivers for the industry. We note that over the 1990-91 and 2001-02 recessionary periods, new consoles launched successfully and became significant drivers of growth for several years. As such, we believe it is unlikely that decreasing consumer confidence and economic growth would meaningfully impact video game sales in 2008. …video games (are) an attractive per-hour entertainment value in comparison with other leisure activities, such as movies and vacations. In addition, we believe that an increase in home entertainment spending at the margin could help drive sales of video game software.” – Colin Sebastian of Lazard Capital Markets

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