“I came aboard one month before the first of the small shows. The Santa Monica event was really my first exposure to the industry in a broader way – I …
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“I can’t speak for the rest of the industry or all of EA but I can speak for my group when I say I think we’ve turned a corner and …
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Developed specifically for the Nintendo DS and Wii, Need for Speed NITRO delivers the fun and exhilaration of high-speed racing, combining the franchise’s trademark attitude and car culture with deep and thrilling gameplay. With the NDS, battle through the mayhem of aggressive cops, take corners at 150 mph, and own the competition on extreme tracks. Boasting a wholly unique look and feel, Need for Speed NITRO thrusts gamers into an exciting flurry of over-the-top fun, where each race track features big air jumps, smackable objects, shortcuts and more!
In Need for Speed NITRO, players will be battling it out right to the finish line. In the heat of adrenaline-pumping competition, gamers must take risks on the road to build up Nitro boost and use it at the right moment to leave their rivals in the dust. They must also be ready to escape relentless cops with a propensity for road blocks. Players who activate their Heroic Driving moves at the perfect time can pull off over the top evasive tricks, outsmarting determined law enforcement in the process.
Escape to paradise with the second instalment of Wii Sports™ – Wii Sports Resort™ – available from 23 July 2009. Wii Sports Resort includes new sports and a more precise way to play, with each Wii Sports Resort packaged with a single Wii MotionPlus™ accessory.
Available from 11 June 2009, the new Wii MotionPlus accessory easily connects to the Wii Remote and gives players new levels of precision and performance when used with specially designed games such as Wii Sports Resort.
REDMOND, Wash., May 20, 2009 – It’s no secret that the Nintendo DS™ system offers great ways to have fun while on the move. With the May 26 launch of the Personal Trainer™: Walking game, Nintendo is inviting consumers to turn their most basic daily movements into an enriching, entertaining experience. Whether they walk for fitness or simply to get from place to place, people of all ages and backgrounds can use Personal Trainer: Walking to monitor and enhance their daily walking routines.
Personal Trainer: Walking is the latest entry in the popular software series that also includes Personal Trainer: Cooking and Personal Trainer: Math. After counting, measuring and recording users’ steps throughout the day, Personal Trainer: Walking creates an engaging series of charts and activities to reveal interesting – or even surprising – “life rhythm” patterns. For instance, the readout might show that a user is most active in the evening, or that mealtimes are typically followed by sedentary periods. Knowing these patterns can help people keep an eye on their plans for the day and watch out for pitfalls of inactivity. People also can rate the kind of day they had or set daily walking goals to improve the quality of their lives. Whether it’s used individually or with family and friends, Personal Trainer: Walking provides a fun, interactive way for people to monitor their walking lifestyle.
ROCKVILLE, MD–(MARKET WIRE)–May 19, 2009 — MarketResearch.com has announced the addition of Packaged Facts’ new report “The Adult Video Gamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players,” to their collection of Consumer Electronics market reports. For more information, visit here
This groundbreaking Packaged Facts report provides a detailed analysis of the consumer attitudes and behavior of the 114 million American adults who play video games. Videogamers represent more than half of the adult population and have an aggregate income of $4 trillion.
Through the innovative use of data from the Simmons Market Research Bureau National Consumer Survey, this report challenges numerous stereotypes of videogamers. For example, videogamers are far from being slackers who do nothing but sit for hours on end in front of a gaming console or computer screen. In fact, videogamers are exceptionally active consumers. They work out more, go out more and shop more than adult Americans who don’t play video games. Although video games are a primary form of entertainment for many gamers, traditional forms of media and entertainment such as watching television, going to the movies and dining out remain a central part of the leisure-time habits of most video-game players.
Nintendo announces that Wii Fit™ has sold through more than 520,000* units in Australia, only one year since launch! This makes Wii Fit the fastest selling console game to sell …
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Europe:
Nintendo Wii: – Aqua Panic – Big Family Games – Bob the Builder: Festival of Fun – EA Sports Active – Mind Body & Soul: Nutrition Matters – …
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Wow, I am so sorry! Things have been super crazy getting ready for E3 and normal life, that I forgot to post this weeks games coming the …
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After seeing the disappointing X-Men Wolverine. Me and Kevin where talking just how bad ass the Deadpool character really is. Also, a non-Nintendo heads up. They are planning on making …
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May 19, 2009—Discovery Communications, the world’s number-one non-fiction media company, has finalized three new interactive entertainment licensing deals based on the Discovery Channel brand and hit series DEADLIEST CATCH and CASH CAB. Built for mobile, PC and console gaming platforms, the games will debut between June 2009 and holiday 2010.
Specifics on the three new games are as follows:
CASH CAB Mobile Game – CapCom, a leading developer and publisher of mobile games, will create a mobile game based on Discovery Channel’s innovative game show CASH CAB, during which unassuming cab-hailing New Yorkers become trivia show contestants with the chance to win cold hard cash on the way to their destination, or lose and be ejected onto the sidewalk! In the spirit of the fun-loving series, the CASH CAB game will have players racing against the clock to answer general trivia questions before reaching their New York City destination. The game launches for cell phones at the end of June 2009 and for iPhones end of August 2009.
DEADLIEST CATCH Mobile Game — Hands-On Mobile, Inc, a premier mobile technology and marketing company whose portfolio consists of the critically acclaimed Guitar Hero® Mobile, is developing a mobile game inspired by the Discovery Channel’s smash hit DEADLIEST CATCH. The series follows the captains and crews of four crab-fishing vessels on the Bering Sea, as they brave subzero arctic weather, 60-mph winds and waves the size of four-story buildings to succeed at one of the deadliest –and most lucrative –jobs in the world. Players of the new mobile game will chart their course and set out from Dutch Harbor, Alaska, choosing one of the famous boats and crews from the series to try their hand at filling their crab holds and become the winning boat in the fleet!
We’re excited to reveal that this highly customizable kart racer will be in stores June 12, 2009 and the wait will be over! Additionally, the official website is now live so check it out at www.mysimsracing.com.
And that’s not all…we have a few power-up screenshots to help you get through until next month. Power-ups are a strategic way to give you a leg up in the race and hinder your competition. See below for a list of some of the ways you can trip up your opponent and put yourself ahead in the race.
LOS ANGELES (May 19, 2009) — Global videogame publisher 505 Games (U.S.) and Rolling Stone magazine today announced a new music and rhythm game, Rolling Stone: Drum King for Nintendo Wii™. Available at retailers nationwide this spring, Rolling Stone: Drum King allows gamers to utilize the Wii Remote™ and Nunchuk controller to rock out like some of the greatest drummers of all time.
“For more than 40 years, Rolling Stone has been a staple in the voice of American music culture and entertainment and we are pleased to collaborate with 505 Games as we venture into video games for the first time,” said Will Schenck, Publisher of Rolling Stone magazine. “With more people playing console video games than ever before, this was a natural next step for the Rolling Stone brand.”
“Yeah, we’re rebooting Lara Croft as well. Really excited – it’s a great origin story that we’re going to tell. A very character-oriented I would say more realistic than the …
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