18 years ago
Minnesota’s own Mayo Clinic recently did a study on the correlation between fight obesity and playing games that have you move. KIII TV is reporting that the …
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18 years ago
Anyone with an eye on the industry can see that videogame publishers have been merging quite often in recent years. Squaresoft and Enix became bedfellows. Namco and Bandai joined forces. …
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Now’s the time to vote! SEGA wants you to help choose the name of an alien race to make an appearance in the new Sonic RPG Nintendo DS game, Sonic …
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18 years ago
Another good reason to live in Japan, Club Nintendo! Now you can feel like your a part of that club with this purchase of Mario Galaxy …
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Finally, some one who thinks the same way I do! I wanted to post the whole thing here instead of linking to it. Taken from 1up:
With the election season creeping up alongside the release of Grand Theft Auto IV, it’s inevitable that we’ll see (even more) politicians, pundits, and authors decrying video games as a cause — nay, the source — of all social evils. But not all authors jump on the bandwagon, and a new book takes research on the topic of game violence in a radically different direction.
Game Couch has an interview with Dr. Cheryl K. Olson, the co-author of Grand Theft Childhood: The Surprising Truth About Violent Video Games. Based on data from a joint research study from Massachusetts General Hospital and Harvard Medical School, the book asserts that many studies on the topic of game violence have been skewed by various factors, including smaller sample sets, lower time playing, bias against media violence, and conducting the studies around games that the children didn’t choose for themselves.
The Nintendo Wii is an immensely popular source of videogame entertainment, but more recently, it has been adapted for a number of different uses, such as a tool for physical therapy and as a form of exercise for geriatrics. New research from the University of Memphis, published this week in the journal PLoS ONE, has found another use: psychological experimentation. By integrating the Nintendo Wiimote with a laboratory computer, psychologist Rick Dale and his student collaborators were able to extract rich information about a person’s reaching movements while they performed a learning task.
The authors were interested in how the dynamic characteristics of arm movement change as people become better at a task. Data from the Wiimote permitted the researchers to demonstrate that body movements change systematically along with change in mental processing (in this case, learning). These results provide new evidence that cognition and action systems, still thought by many to be relatively separate subsystems in the human mind, are actually deeply intertwined.
18 years ago
It’s a Wii and Nintendo culture, and too many Minnesota children are losing touch with the real world beyond the family room and big-screen TV.
Studies show our …
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When you spend a decent part of your day surfing around gaming websites you start to notice trends and small differences over time. The one that has become most alarming …
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Meier stopped to think of three innovations more important than anything else in gaming history. The first, he mentioned was IBM making a personal computer. Another was …
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18 years ago
“We’re asking retailers to be responsible,” Emily Noble, president of the Canadian Teachers’ Federation, said Monday. “Yes, they can sell it and make a buck out of this, …
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1. US computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
2. Sixty-seven percent of American heads of households play computer and video games.
3. The average game player is 33 years old and has been playing games for 12 years.
18 years ago
Capcom gamer’s day is like a little Capcom E3, where Capcom shows off there titles coming out for this year, or the next. One of the big games …
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18 years ago
I can not agree with the last two on the list. especially when I never heard of The Agency before.
Check Out The List HERE
A quote taken from MP Keith Vaz, In comparing the interactivity of video games to movies:
However, someone sitting at a computer playing a video game, or someone with one …
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Wii™
1. Super Smash Bros® Brawl 2. Super Mario Galaxy™ 3. Guitar Hero III: Legends of Rock 4. Wii Zapper™ 5. Big Brain Academy™: Wii Degree 6. The Legend of …
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