An Interview between Pockegamer and Square-Enix’s Hideki Imaizumi and executive producer, Yoshinori Kitase talk. Talking about Why Crisis Core was made for the PSP and not DS

The DS was already out at the time we came up with the concept of Crisis Core. It really wasn’t an option to begin with and it wasn’t something we regretted later because whereas, yes, there are a lot of DSs out there – but does that mean that our products sell in relation to that? That our sales grow with how many DSs or PSPs there are out there?

It’s not really the case. How much the product sells really depends on the game itself, who it’s targeted to and all sorts of different factors. It’s not really always about the hardware. Especially in terms of this game where the demographic was higher teens to young adults as opposed to small children. The PSP seemed closer to that demographic than DS in general. So we feel we really made the right choice.

We’ll make a DS game called Brain Age: Final Fantasy for DS [laughs].