’s Adam Riley: Disaster was set to be one of the first releases for Wii. Can you please explain some of the issues during development that caused such a long delay? How large was the development team compared to a game like Baten Kaitos?

Tadashi Nomura, Producer, MONOLITH SOFTWARE INC.: The delay in development was not simply caused by any one reason alone, but by a complicated matrix of them! Some of the members of MONOLITH SOFTWARE took more time than expected to fully understand what Wii the hardware is all about and the potential of just what it can do. On top of this, because no genre other than that of RPGs was familiar to us, so development took longer to ensure the game’s overall quality. As for the volume of the developmen

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