Cursed Mountain Interview
With most games of this genre placing their characters in more traditional “spooky” locales, how did the idea of using a mountain as the setting come about?
As a studio we have a different approach to game development. We always try to find something fresh and new. The main idea was to have a game set in the ancient culture of the Asian religions; this was the first thing that took us and was the first idea we started with. And the next thing was, starting with ancient religion and ancient culture, we came to the idea of Tibet and the Himalayas, and the next step was adding high-altitude climbing to it.
So we had high-altitude climbing and the religion aspect, and the next step was thinking about the idea of using the Wii controls. During the research we did for the Buddhist religion, we found out that there are a lot of rituals and prayers going on, and we found out that there are a lot of gestures involved there, and we thought it would be cool to use that with the Wii controls.
That’s actually what we try to convey with the game. You will not fight with a gun or a chainsaw. You will use the Wii controls to mimic the gestures of the prayers and rituals instead of traditional weapons.
