– Can choose from branching paths – not just one route
– Not all alternate paths are obvious
– Not always moving like most on-rail shooters – there are slower paced moments to scare the player
– Some puzzles make use of the Wiimote controls
– Speaker on the Wii controller plays audio logs
– Twist the Wiimote to activate alternate firing mode on weapon
– Activate a green glow stick by shaking the Wii controller
– Amount of head bobbing motion can be adjusted
– Uses Power Node upgrades
– Weapons from first game: Plasma Cutter, Line Gun, Flame Thrower, Pulse Rifle
– New weapons: Arc Welder, Rivet
– Shots can be more powerful depending on whether or not you reload at the right time
– Health/ammo details on the targeting reticule – there is no HUD