E3 2014: Nintendo Roundtable – Codename S.T.E.A.M. information and screens
Once again here are the Tweets from the second Nintendo roundtable were they announced a new 3DS IP Codename S.T.E.A.M.
*Some Tweets are from Nintendo of America.
Kit Ellis is on stage to start things off. It’s a new IP. Watching trailer. #Nintendo#roundtable#E32014
The Age of Steam in London. Showing all gameplay. Could be a new RPG #nintendo#roundtable#E32014
Lots of airships and showing a captain. Looks to be a main character. Captain Fleming. Airships crashing. #nintendo#roundtable#E32014
The fighters in #CodeNameSTEAM run on steam. Fighters have boilers and they have to pull from a limited amount of steam to perform attacks.
The game is structured as a campaign and divided into missions. Each mission has several maps. #CodeNameSTEAM
As you play through the game, the boilers, weapons and characters available to you will increase. #CodeNameSTEAM
Monsters, one called the Devastator. Code Name S.T.E.A.M. Is the title. #nintendo#roundtable#E32014
Hitoshi Yamagami on stage. Worked on Fire Emblem, Advance Wars and Fossil Fighters #nintendo#roundtable#E32014
All steampunk style in Code Name STEAM. Turn based with action attributes. #nintendo#roundtable#E32014
It has strategy elements. Intelligent Systems is developing. #nintendo#roundtable#E32014
Turn based, strategy game with elements of third person action shooters. #nintendo#roundtable#E32014
Showing gameplay now. Third person shooter perspective. Free range movement. #nintendo#roundtable#E32014
There are turns where you move your units like in advance wars and fire emblem. It’s more dynamic and not quite as grid based #nintendo#e3
The steampunk style and graphics look great #nintendo#roundtable#e32014
It’s full polygonal, 3D graphics, not a top down traditional strategy game. It’s like steampunk gears of war :) #nintendo#roundtable#E3
The steampunk style is integrated heavily in the gameplay. Your warriors run on steam. Attacks run on steam #codenamesteam
They’re showing a new level now. With 4 playable characters. Long range weapons as well. Different classes. #codenamesteam#Nintendo
Character designs are based on silver age American comics. Very vivid colors and cool designs #codenamesteam#nintendo
She just mentioned Bruce Timm as an inspiration. I’m a big fan as well. He did Batman TAS, Justice League, tons of DC animation #nintendo
The levels are very vertical as well. Verticality adds to the strategy. #codenamesteam#nintendo#E32014
The lead artist is talking about the enemies now. Enemies all share the element of ice so they’re heavily blue and purple #codenamesteam
#codenamesteam has over watch attacks which are attacks that can be done during the enemy’s turn. #nintendo#E32014
Over watch attacks happen in sequence. Called stacked over watch attacks. Can have high power enemies stun then another attack #nintendo
Characters have special attacks as well. Animated intros and stronger effects #codenamesteam#nintendo#E32014
The visual style is actually reminiscent of Viewtiful Joe. Pseudo cel shaded with comic book text bubbles and animations. #codenamesteam
There is one difficulty throughout. Medals can be found to upgrade weapons and the medals can help less experienced gamers advance #nintendo
And experienced gamers can purchase more powerful weapons with the medals #codenamesteam#nintendo#E32014
Each character has a main weapon but you can also equip a second “sub-weapon” for each character. #CodeNameSTEAM
Each character also has a “Special Ability” that can be used once per map. No two are the same. #CodeNameSTEAM
Main demonstration is over now. On to question and answer #codenamesteam#nintendo#E32014
Q: Why is Lincoln leading these heroes in London? #codenamesteam
A: In the middle of the 19th century, Britain was the major power so that’s where the aliens focus #codenamesteam#nintendo#E32014
Q: Was the shooter aspect intentional on Nintendo’s part to add more shooters? #codenamesteam
A: Not really, it was just an easy decision to add shooter elements since they’re easily accessible #codenamesteam
Q: Who is doing the music? #codenamesteam
A: The same musician from the last advance wars games. It has a metal vibe to it to for with the steampunk machinery. #codenamesteam
A cont.: Music is dynamic to the situation. If aliens spot you or are close, it will change to make you aware. #codenamesteam
Q: Is there permadeath like in Fire Emblem? #codenamesteam
A: No permadeath. You can revive your teammates with medals and no permadeath is there to help you enjoy the game #codenamesteam#nintendo
Q: Is there online play? #codenamesteam
A: Yes, but not revealing much right now #codenamesteam
Q: Is there a large cast of characters? #codenamesteam
A: There are a lot but nothing specific to announce right now. #codenamesteam
Q: Since the game is coming in 2015, will there be #amiibo integration? #codenamesteam
A: We will think about it #codenamesteam
Q: Was this game influenced by Valkyria Chronicles? #codenamesteam
A: No, it was more designed from a shooter perspective where Valkyria Chronicles is more of a 3D Fire Emblem. So more of a coincidence
Is #codenamesteam why we haven’t received a new Advance Wars?
A: We are always thinking of new Advance Wars and Fire Emblem games but nothing to announce now #codenamesteam
Q: What does S.T.E.A.M. stand for? #codenamesteam
A: Strike Team Eliminating Alien Menace #codenamesteam
Q: Where is Fire Emblem x Shin Megami Tensei? #codenamesteam
A: “on schedule” but nothing to announce at this time #codenamesteam
That’s it for Q&A. Showing another trailer now. Cool cinematic comic book like game. And that’s the show! #codenamesteam#E32014