Eiji Aonuma offers disclaimer over Zelda timeline
A few weeks ago what we thought was the official Zelda timeline was shown off. (Check it HERE) Now Eiji Aonuma has a very interesting disclaimer abou the timeline.
Chapter 2, “The Full History of Hyrule,” arranges the series in chronological order so it’s easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in Ocarina of Time, the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, Phantom Hourglass, the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.
Thinking of that way of developing the games, it may be correct to say that the story is an appendix to that. I even think that setting Skyward Sword as the “first story,” was merely a coincidence.
While reading over “The Full History of Hyrule,” it’s possible that some parts may look contradictory. For instance, the Mogma race or the beetle item that appear on the very first story do not appear on any other game that takes place in the future. I’d like to ask everyone just to enjoy the book and to be broad-minded, and to think that those parts are the way they are because of the way Zelda games are developed.
Could we ever see the 100% official Zelda timeline? Is there even on or had Nintendo just been teasing that super secret Zelda timeline.
September 10, 2021
[…] design philosophy. Series producer Eiji Aonuma talked about this in an interview with PureNintendo, in which he said that each game begins with a story outline well before it’s made, but if […]
September 10, 2021
[…] first” design philosophy. Series producer Eiji Aonuma talked about this in an interview with PureNintendo, in which he said that each game begins with a story outline well before it’s made, but if the […]