How was FaceBreaker born? Could you describe the game in a nutshell to our viewers?

The very first line of thinking was that the game was going to be an arcade version of Fight Night. It then evolved into discussions as to what we wanted this game to be, a fighting game or a boxing game, and whether or not this would still be a licensed game like NBA Street, where we use actual players from the NBA. We eventually decided to make our own characters and go from there.

Were you inspired by Team Fortress 2’s visual style or was FaceBreaker always going to be a cel-shaded game?

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