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WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING
Speaker: Fumiaki Shiraishi (Square-Enix), Toshiro Tsuchida (Producer, Square-Enix)
Date/Time: TBD
Track: Game Design
Secondary Track: Production
Experience Level: All

Session Description
This session presents an in-depth look at the development process of Square-Enix’s WiiWare launch title, FINAL FANTASY CHRYSTAL CHRONICLES: THE LITTLE KING. The development team’s motivations to create WiiWare game will be explained, as well as difficult decisions made when faced with the task of creating a contemporary game within a 40MB memory limitation.

Idea Takeaway
The attendees will learn about the processes and flows used to create THE LITTLE KING, and also about certain unique aspects of Square-Enix development.

Intended Audience
Anyone interested in learning about what motivates Square-Enix game designers to create their products, as well as anyone interested in making WiiWare games.

Check out the official GDC page here