IGN: So the first big question for the Nintendo side of thing then is “Is it all in there?” Are players getting the same core features for online, offline, DLC, and song selection? If not, what’s missing, or what has needed to be tweaked?

Karthik: Yep, the Wii version is at full feature parity with the 360/PS3 version. We’ve massively overhauled the engine. The graphics engine has been totally reworked with an all-new lighting model. It’s a massive leap from what you’ve seen in any music game on Wii before. We had a pretty solid online implementation last year with World Tour, but this year we tore it down to its foundation and re-architected it. Last year’s game supported eight players online, but it was limited to two Wii’s connected online. We now support up to eight systems for online multiplayer. It was a feature that the core gamers on Wii really wanted, and the team was pretty passionate about making it happen for this year.

Karthik: So the big surprise this year for Wii gamers is our Wii-DS connectivity. We have taken the approach of creating a “Guitar Hero Nintendo Ecosystem” between Wii and DS platforms. To kick things off, we’ve created two very special modes – a Stage Show Manager/music video creator for Mii Freestyle using your DS – and also for a whole new game experience called Roadie Battle.

IGN: We say it every year, but we’ll ask again: Any DS connectivity or cross-console plans? And while we’re on the subject, how is Nintendo when you approach them about the concept of linking the two games (or systems) together?

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