Ghostbusters Developers: We Will Show That A Movie Game Can Be Successful
“Our intent was to combine the action of ‘Gears of War‘ and the comedy [of the films]. We tried to have something funny or scary every 15 feet. What we wanted to show with ‘Ghostbusters’ was that you can be successful with a movie game.” – Brendan Gross, development director at Terminal Reality
I like this attitude, and I am excited for this game, and I will probably buy it.
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