A portion of a Gamasutra interview with Christian Svensson, Sr. Director of Strategic Planning & Research for Capcom

GS: Resident Evil seems very Wii-focused right now.

CS: It is in the near term. Resident Evil 4 has been very well received and has gotten good feedback from retail, in response to our pricing strategy [of $29.99 in North America].

GS: Some people said that it was under-served by being on the GameCube, in terms of the market that it could reach. Do you think that that’s going to finally be realized now?

CS
: I think that anytime you can sell another copy to another new user, it expands the brand. A lot of people knock the decision to put it on GameCube, but at the same time, Resident Evil 4 was the number-one selling title for the GameCube in 2005, which is hard for a third-party. So it’s hard to say that that was really a bad decision. It’s gone on to sell very, very well on PS2.

On PC, when it gets released by Ubisoft a little later this month, I’m sure it will do well. It’s already out in Europe and Asia, and a new patch fixes a lot of the criticisms that people had. I’m glad that it’s coming at a time when it’s a bit more polished than it was initially for some of the other territory releases. And I think the Wii version is going to be the best version of the four.

GS: Do you know anything yet about downloadable original content on the Wii?

CS
: We know a lot about that. There are some file size limitations that don’t dovetail well with what we’ve currently got on PS3 and Xbox 360. I would love to put the content that we have on the Wii, and I think it’s a great audience for the type of content, especially for Street Fighter and Puzzle Fighter. We’re still thinking about ways that we can get that content to them, perhaps not downloaded, but perhaps with a consolidated retail SKU. We’re still just tossing around ideas in our head.

GS: But downloadable original content is possible? It’s been hinted that it’s possible, but it’s still not coming yet.

CS
: It’s possible. I think you’ll have to talk more to Nintendo about that. It’s not a technical limitation thing, though. We’re certainly going to be able to deliver. It’s really more of them getting their process in place for approvals and their pipeline in place.

I know they have loads of people who want to make content, but I think it’s a matter of some people turning on the spigot. We’ve been asked about bringing our stuff over. It’s going to happen. Once that spigot is opened and the floodgates are unleashed, I’m sure you’ll see loads of it.

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