Iwata

Today we’ll be talking about how Wii Fit was created. First, I’d like to interview Miyamoto-san, the man who first came up with the concept behind this project. Normally, I have you appear at the end of my interviews, but because I can’t very well proceed without asking you why you decided to make such an unusual product unlike any before it, you’ll be up to bat first this time around. Well then, let’s begin.

Miyamoto

My pleasure.

 

Iwata

Miyamoto-san, you’re known for repeatedly creating games based on your hobbies, such as Pikmin1 for example, which was based on your hobby of pottering around the garden, and Nintendogs2, which was based on when you first kept a pet dog. With Wii Fit, you’ve managed to incorporate your interest in keeping track of your weight into a product.


Miyamoto

So I have! (laughs)
I’ve been told in the past that it’s better not to mix my hobbies with my work, or that it’s best not to try and make something I know intimately into a product, and I actually agreed with those notions at the time. However the simple fact remains that concepts like Nintendogs and Wii Fit work very well as games, and I’m glad that I was able to be involved in their development while maintaining a customer’s point of view.

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