Iwata

Today I will be asking about Xenoblade Chronicles 3D, which will be exclusively playable on the New Nintendo 3DS XL system. In the case of common RPGs, it’s not unusual for them to sell like hot cakes right after release, only for sales to decline soon after. However, when the original to this game, Xenoblade Chronicles1 for Wii was released five years ago in Japan, and because of the way the game was designed with an impressive attention to detail, word of mouth started to spread. Now Xenoblade Chronicles 3D is coming to the New Nintendo 3DS XL system. So we’d like to ask Monolith Soft’s2Takahashi-san just what type of game Xenoblade Chronicles is. Thanks for talking with us today, Takahashi-san.

TakahashiThank you for this opportunity.

IwataFirst, could you look back a little on what you were imagining for the world of Xenoblade Chronicles when you started development for the Wii version?

TakahashiOf course. My first thought was that I wanted to build a masterpiece within the JRPG3 genre… So while I worked towards completing the game, I carefully gathered all of the many elements necessary to make that happen.

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