Final Fantasy: Crystal Chronicles: Ring of Fates
– early 2008 release date

Samba de Amigo
– Gearbox pushed Sega to make the game
– Gearbox says forum users clamored for a new Samba de Amigo
– New and ol dsongs
– Hustle mode returns
– Miis will be involved somehow
– Wifi multiplayer being discussed, but not confirmed

Portion of an interview with Shun Nakamura, director of the original Samba de Amigo:

NP: “Since the release of the original Samba de Amigo, what other titles has the team worked on?”

Shun: “Right after Samba, I did direction on Billy Hatcher and the Giant Egg, the later, on Sonic the Hedgehog (360). Currently, I’m on the development team for Mario and Sonic at the Olympic Games

Advance Wars: Days of Ruin info

-The main character (Will), survived on canned food and bread after the meteor hit. Once again, the meteor destroyed almost all of earth’s population
– 26 main missions
– 30 “training” missions to unlock
– Bike infantry – moves quick but not a lot of firepoewr
– New tank: Flare – shoots a ball of bright light to push back fog
– Aircraft: Duster – can attack aircrafts but isn’t too powerful
– Mobile Cannons
– some sort of ship that can blend in with other ships
– destroy an enemy unit, and yours gains power. Upgraded 3 times then changes to a “veteran” unit
– CO powers dropped a bit
– The CO rides with a unit of your choice, and gives that unit “veteran” status. CO will return to base if unit gets destroyed
– CO’s power gauge fills as it destroys enemies
– CO makes nearby vehicle’s more powerful
– “CO zone” – influences units around it, and can give different abilities
– voice chat over wifi
– Over 150 multiplayer campaigns
– Create, upload, download and rank new maps
– COs – Isabella, has amsnesia and can only remember sensitive military details
Waylon, a hot shot flyboy who suddenly finds himself ally less

Sega Superstars Tennis

– Sonic plus 15 other Sega characters (Amy, Eggman, Samba de Amigo, Ulala and Aiai)
– spring 2008
– 10-12 courts, influenced by Sega games

Interview: Goichi Suda (Suda 51)

-Suda started out as a scenario writer for Fire Pro Wrestling Special, in which he had the main character commit suicide at the end
– Suda named characters in No More Heroes by rhythm and sound, not meaning. Hence “Travis Touchdown”
-“No More Heroes” is a quote from the song “The Stranglers”. But also the assassins are like heroes to Travis, so if he defeats them all he won’t need heroes anymore.

NP: “Crazy question time: how would No More Heroes’ Travis Touchdown react if he went into a restaurant for a burger, but they were all out?!”

Suda: “That’s a funny question.”

Travis is a kid trapped in a man’s body”
-Suda would describe his games as a “Punk game” – a game with an edge.
-NP: When it comes to violence in video games, everyone seems to have their own opinion about what is acceptable and what is not. Whwere do you, personally, draw the line?

Suda: This is a difficult issue. Each country has a different perspective, and acceptance for the freedom of entertainment is different in each country. Currently in Japan, the measure of restrictions of overall expression, not only violence is strict. There is a saying “do as the Romans do”. It means that if you live in Rome, it’s better to follow the rules and customs of Rome. Therefore, I basically follow the restrictions that are established in the country. I have a special consciousness in respect to the Japanese restrictions. I am not sure whether it’s important to water down the expressions extremely for children. These days you see more realistic graphics, but when human characters are injured and do not bleed, some people take them as reality, or some people consider that they can do similar things in real life without hurting others. From the position of a creator, I always think about how scary it would be if players acknowledge this as a reality.”