Mortal Kombat: Armageddon Interview
IGN: How many fighters are in the Wii version of the game?Ed Boon: The game has 64 fighters. It’s basically every character from the Mortal Kombat universe put together, so every dream scenario that anybody has thought of. What would happen if Kintaro fought against Tanya or Sektor fought against Rain? There’s just every match-up that can be in this version.
IGN Wii: And does each character have a unique fatality (the gory finishing moves that have become a trademark of the franchise)?
Ed Boon: Well, Mortal Kombat Armageddon introduced the create-a-fatality feature, which basically gives the player the ability to kind of create his own fatality. So, you know, he can tear a guy’s head off, rip his arm off, hit him with the arm and what not. That’s the create-a-fatality system and it’s the new entry into the series.
IGN Wii: Tell us how the controls in Motor Kombat work.
Ed Boon: What’s really cool about the entire game is any control configuration that you can think of or like – the Wii controller, the GameCube controller – they all work in all of the modes. So, for Motor Kombat, you can separate the nunchuk and use the Wii remote as a steering wheel. You have access to all of the special moves for your characters. For bumping, you can either gesture to the right or left or use buttons. That’s been one of our goals – to make the game as accommodating to every single control scheme that anybody can think of, including these new Wii controls. You can also have one person using the GameCube controller, another the classic, another just the Wii remote and one more using the Wii remote and nunchuk all at the same time.
Read More of the Interview, just click on the Source. Ed Boon goes on and talks about Graphics and Why they didn’t go online with the game