There are a lot of interesting things in this interview. I have just taken a few snips form it., make sure you check out the full interview.

Miyamoto: That’s something that I talk to the members of my development team about on a regular basis.

What I’ve been saying to our development teams recently is that “Twilight Princess” was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like “Super Mario Galaxy” was able to do some things that were very new and were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative in terms of how far we branched out with design. And so this is something I’ve been talking to both of those teams about.

Of course, as is customary with Nintendo, it’s very rare that we are able to announce any games until they’re ready for release, but I can say that these are themes that both of those teams are taking into account and the hope is that for both of those franchises, when we do release the next installments of the “Zelda” [franchise] or maybe the next “Galaxy,” hopefully they will feel newer and fresher than their most recent versions.

Of course, withPunch-Out! it’s a game that people have been wanting for a very long time and we’ve had a number of people who have wanted to make a “Punch-Out!” game. I’m working on that game as a producer. I think people who are fans of the original will be very thrilled to see the kind of style we’ve designed the game in. It will feel very classic. But at the same time, with the 3D polygons and the polygonal rendering of the characters, I think is going to make for some very nice cut-scenes and a little bit deeper story.

Read more of the interview, Miyamoto goes on to talk about Mirror edge, and the DSi.

Read On HERE