CVG: First off, is this a brand new Ninja Gaiden game with a new story, or is it based on events and locations from previous games?

Tomonobu Itagaki: The story of Ninja Gaiden 1 for the Xbox dealt with the mythology of the Vigoor Empire, the setting of the majority of that game. Ninja Gaiden DS takes place six months later, and the story deals with what happened after the conclusion of Ninja Gaiden 1. It will tackle issues like: what exactly were the foes that Hayabusa fought in the Vigoor Empire, who created them, and for what purpose? These and other mysteries will be revealed.

CVG: Tell us how you’re using the DS. It sounds very interesting – a new way of playing with the DS?

Itagaki: The game will be played while holding the DS vertically, like a book. If you’re wondering why I chose to do it that way, I’m sure you’ll understand the moment you pick it up, but the main point is that it enables you to get a firm grip on the DS, which you’ll need when you are controlling all of the speedy action that occurs on screen.

In addition, by holding the DS vertically, you can limit the amount of screen space that your right hand covers up when you use the stylus. Ninja Gaiden DS is designed for you to control all of the action with the touch screen, so I paid careful attention to how the system itself should be held.

Oops, I said that your right hand would be using the stylus, but what I meant was your dominant hand. If you’re left-handed, you can rest easy because Ninja Gaiden DS will feature a mode that flips the screens upside-down for left-handed players.

CVG: Phew, some of our writers are left-handed. So how will the character be controlled on screen using the stylus?

Full Interview