Nintendo confirms Wii “Help” feature
Coming from an USAToday Article
On the extraordinary success of its Nintendo Wii video game console, Nintendo says it’s due, in part, to making games accessible to wide audiences.
And with an unannounced – but now confirmed – feature built into future Nintendo Wii titles, the Japanese gaming giant is taking this accessibility to the next level.
Beginning with the upcoming New Super Mario Bros. Wii (due this holiday season), players will be able to pause a game during a particularly difficult level and let the game take over to complete the level. Press a button at any time to resume playing. This will help reduce barriers of entry for new or younger players – without purchasing a strategy guide or resorting to websites that list cheat codes.
In an exclusive interview with Mario creator Shigeru Miyamoto, the legendary game designer confirmed this optional feature called “demo play” (tentative name) is something the development team has been working on.
“In New Super Mario Bros. Wii, if a player is experiencing an area of difficulty, this will allow them to clear troubled areas and take over when they’re ready” confirmed Miyamoto, through his translator. “And yes, we’re looking into this for future games, too” Miyamoto says.
June 14, 2009
[…] more: pure nintendo » Blog Archive » Nintendo confirms Wii “Help … Tags: all-things, including-the-nintendo, nintendo, the-most, […]
June 15, 2009
This is probably going to end up being as bad as Alone in the Dark’s level skipping system :(
June 15, 2009
Yeah, AITD was one of the worst experiences with a game I’ve had in a long time, such a clunky game, especially the Wii version.