In a recent interview, Super Mario 3D Land director Koichi Hayashida told IGN that Nintendo tried to get Mario Galaxy 2 working on the 3DS, but had a small problem. (pun attended)

“When we started developing [Super Mario 3D Land], we displayed Super Mario Galaxy 2 on a small TV monitor and found that Mario looked like a speck and that the game was difficult to play.

“This led us to look into the camera and terrain types that would be conducive to playing on a portable screen with a relatively large Mario. If we were making a console game, from the very start, we wouldn’t have been thinking about any of those things, and I think the game would have probably been a lot different.”

Besides the small Mario. I wonder how Mario Galaxy looked and felt on the 3DS?