Lisa_Mason – 2:00pm EST: I’m genuinely curious: Why do people seem to damn pissed that Lego Rock Band exists? Does it sully Rock Band proper or something?
Lisa_Mason – 3:00pm …
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Ok, newegg.com is running a one day sale—only for today! It’s Animal Crossing City Folk and Wii Speak for only $39.99 with Free 3-Day shipping! Whether or …
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Both Tiger Woods PGA TOUR 10 and EA SPORTS Grand Slam Tennis Exclusively Packaged with Wii MotionPlus at Launch in Europe
GUILDFORD, UK. – April 21, 2009 – EA SPORTS™, …
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Today 20 years ago the GameBoy was released to the world, first in Japan and later, in August, for NA. I remember bringing home my first Gameboy …
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Get ready for even more blox-busting action with BOOM BLOX™ Bash Party for Wii™, the sequel to the critically-acclaimed BOOM BLOX™ game for Wii. Developed by EA in collaboration with director and producer Steven Spielberg, BOOM BLOX Bash Party takes destruction to new heights, providing the ultimate social gaming experience! BOOM BLOX Bash Party will get your party started with new Versus, Co-Op and Team Play challenges – twice as many multiplayer challenges as the original BOOM BLOX.
From the depths of the sea to the far reaches of outer space, BOOM BLOX Bash Party features more than 400 completely new levels! Explore exciting new themed worlds with unique physics and dramatic visuals. Create chaos, watching puzzles and explosions unfold, while drifting under water, or floating in zero gravity!
For even more strategic destruction, BOOM BLOX Bash Party also features all-new Blox, tools and characters! Experiment with the explosive and infectious Virus Blox, or the ever-moving Conveyor Blox. Experiment with new shapes like Cylinders and Wedges, or use the new Cannon and Slingshot toys to sling and launch blox! Even the new cast of characters is in on the action! Grab hold of the characters and send them flying! They are just like Blox now, so you can topple, bash and sling them like never before.
And the fun continues online! Enhanced capabilities let you download new levels with the press of a button. Simply connect your Wii to the Internet to grab, play and rate new levels from EA and members of the BOOM BLOX Bash Party community. Build your own levels using the game’s easy-to-use Create Mode – the same tool which the BOOM BLOX team used to create the game itself!
New York — April 21, 2009 – Playlogic Entertainment, Inc. (Nasdaq OTC: PLGC.OB), an independent worldwide publisher of entertainment software, is pleased to announce that Pool Hall Pro, the action-packed sports game developed by Icon Games Entertainment, is coming to Wii™ home videogame console from Nintendo, and PC May 26, 2009. Pool Hall Pro calls on players of all levels from amateurs to pool sharks to take on the world’s toughest opponents as they travel the globe mastering an array of pool and snooker games in order to earn fame and fortune.
“Pool Hall Pro brings action-packed entertainment back into casual sports games with customizable characters, exotic pool hall locations, numerous modes and countless hours of gameplay,” said Adam McGowan, Marketing Director for Playlogic. “The simple control scheme and easy-to-access modes make Pool Hall Pro a great game to pick up and play.”
Pool Hall Pro features six modes with a vast array of pool and snooker games, such as basic pocket billiards to U.S. 8 ball and 6 ball snooker. Create your own avatar before setting out to challenge the pool hall’s toughest opponents and take your character from rags to riches! Compete against the pros in single player mode or make a name for yourself as you travel the globe earning cash and unlocking collectables in world tour mode. Win games and unlock collectables to pimp out your crib and give your billiards room your own personal touch. Increase the difficulty by adjusting AI opponents for more challenging games!
Pool Hall Pro for Wii comes with an added taste of realism as players are able to use their Wii remote to simulate the feel of a real pool game by matching the cue movement with a simple on-screen interface and movement from the player.
North America
If game is over 16MB – 6,000 units If game is under 16MB – 4,000 units
Europe
If game is over 16MB – 3,000 units If game is …
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Cambridge, Mass. – April 20, 2009 – Harmonix and MTV Games announced today 12 new tracks coming this week to the Rock Band® Music Store catalogue of downloadable content for Wii™ home videogame console from Nintendo, including six tracks from superstar Toby Keith. This week’s new music lineup also includes songs from indie stars The Shins, American hard rockers Black Tide, Welsh metalcore outfit Bullet for My Valentine and Sweedish guitarist Yngwie Malmsteen.
Since his debut on the country music scene in 1993, Toby Keith has continued to be one of the most successful stars within his genre, and six of his most popular singles will be released for download in the Wii Rock Band® Music Store. The six tracks are “Should’ve Been A Cowboy” from Keith’s 1993 self-titled album, the title track “How Do You Like Me Now” from Keith’s 1999 album, “Beer For My Horses” and “Who’s Your Daddy” featured on Unleashed (2002), “I Love This Bar” from Shock n’ Y’all (2003) and the title track “She’s a Hottie” from HIS 2008 platinum album 35 Biggest Hits.
This week’s content update to the Wii Rock Band Music Store also includes three tracks from Sweedish guitar virtuoso Yngwie Malmsteen – “Red Devil,” “Damnation Game” and “Caprici di Diablo,” all from his 2008 album Perpetual Flame.
Stourbridge, England. Data Design Interactive – a successful video games publisher and games developer – With the impending UK release of BATTLE RAGE: THE ROBOT WARS a third person shooter with elements of a beat’em’up game that allows a player to control giant robots. This being the first real ‘REAL 3D’ console game, by using stereoscopic glasses on the Nintendo Wii, the team behind the development taken time out of their schedule to provide an insight into the game’s 3D engine. Below, Rob Dorney Art Director and Karl White Technical Director talk about some of the main aspects of the game.
1. How is it real 3D?
KW: Most computer games are created using 3D models but the player still only sees a flat image of these on their 2DTV. Each image is flat just like a photo. You can try to imagine depth from shadows and the size of objects, but really each frame of the TV image is totally flat. In the ‘real world ‘ we see objects in real 3D, objects are solid and they appear near to us or far away. Our in-game stereoscopic render works the same way that our normal eyesight works in the real world by providing a different view to each eye, so our in-game objects appear as real 3D objects. It really does separate the game environments and characters according to their distance from the player, the effect of which is very immersive. The stereoscopic effect forces your eyes to refocus when you look around the environment, just like they would in reality.
RD: With any graphical advances like this, the effect is more pronounced in some environments than others. In BattleRage’s case, the designers took particular care to lay out the environments so there was plenty of very selectively placed items that help accentuate the 3D immersion.
2. How important will 3D gaming be?
RD: We feel there had to be a next step away from 2D control methods and 2D screen imagery- it’s been done for 20 years now. The next evolution in control has come from motion sensitive devices, the Wii remote being the primary commercial success in this field, and the next visual advance will certainly be into 3D interactive entertainment. We saw a trend forming with TV manufacturers and the movie industry starting to look into 3D and felt the video game market should also be at the forefront of this revolution. Titles like BattleRage will sow the seeds with many developers and we’re convinced there will be many other titles that try their hand at developing new 3D rendering technology, as we have.