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IGN:  The History of Zelda
17 years ago

IGN: The History of Zelda

Wow IGN has put together a pretty good article with as much Zelda info any fan would ever need.

Check It HERE

<p …
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This week’s top WiiWare/VC titles

VC

1 (1) – Super Mario Bros. 3 2 (2) – Super Mario Bros. 3 (3) – Super Mario World 4 (4) – Punch-Out!! 5 (5) – Super Mario Bros. …
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NP Review Scores

Sonic Unleashed (Wii):

+ Best 3D Sonic gameplay yet
+ Graphics are fantastic
+ Classic Controller compatible
– Voice acting is terrible
– Werehog stages are boring

Verdict: 79%

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XSEED launches Retro Game Challenge product website

Today, XSEED Games has launched the product website for Retro Game Challenge. This title is set to be released in February 2009 exclusively for the Nintendo DS platform.

To access …
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Atari To Activision, Take That

As you may remember Activision was supposed to be producing Ghostbusters, but they dumped it for the fact they didn’t think it would make a lot of money. Well Phil …
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New York May Have TO Pay Tax On DLC

Gov. Paterson’s proposed $121 billion budget hits New Yorkers in their iPods – and nickels-and-dimes them in lots of other places, too.

Trying to close a $15.4 billion budget gap, …
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Guitar Hero: Metallica Screens

These don’t look to be from the Wii version but I wanted to say something about this game. Just a little warning, good Metallica songs are usually pretty long. When …
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Take-Two Interactive Software, Inc. Reports Fourth Quarter Fiscal 2008 Financial Results – ‘robust demand for Wii software’
17 years ago

Take-Two Interactive Software, Inc. Reports Fourth Quarter Fiscal 2008 Financial Results – ‘robust demand for Wii software’

Take-Two Interactive Software, Inc. Reports Fourth Quarter Fiscal 2008 Financial Results
Company achieves record revenue and net income for fiscal year 2008

Signs new long-term agreements with Rockstar Games’ senior creative talent

Provides initial guidance for first quarter and fiscal 2009
New York, NY – December 17, 2008 – Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for its fourth quarter and fiscal year ended October 31, 2008.

Net revenue for the fourth quarter was $323.4 million, compared to $292.6 million for the same period of fiscal 2007. Fourth quarter sales were led by Midnight Club: Los Angeles, NBA 2K9, Grand Theft Auto IV and Carnival Games titles. Distribution revenue rose year over year, as current generation hardware sales were fueled by the strength of new frontline titles, along with robust demand for Wii software.

Net loss for the fourth quarter was $15.0 million or $0.20 per share, compared to a net loss of $7.1 million or $0.10 per share in the fourth quarter of fiscal 2007.

The fourth quarter 2008 results include $9.3 million in stock-based compensation expense ($0.12 per share); $5.6 million in professional fees and expenses related to unusual legal matters ($0.07 per share); and $1.6 million in business reorganization costs ($0.02 per share). Results for the fourth quarter of 2007 included $4.8 million in stock-based compensation expense ($0.06 per share); $4.5 million in business reorganization costs ($0.06 per share); and $1.5 million in professional fees and expenses related to unusual legal matters ($0.02 per share).

Non-GAAP net income was $1.6 million or $0.02 per share in the fourth quarter of 2008, compared to $3.4 million or $0.05 per share in the fourth quarter of 2007. (Please refer to Non-GAAP Financial Measures and reconciliation tables included later in this release for additional information and details on Non-GAAP items.)

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Japanese software/hardware sales estimates – Dec. 8th to 14th

01. [WII] Taiko no Tatsujin Wii (Bandai Namco) – 105,900 / 105,900 02. [WII] Animal Crossing: City Folk (Nintendo) – 97,700 / 587,000 03. [NDS] Kirby Super Star Ultra (Nintendo) …
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