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GameStop Best Sellers

By  •  Wii

Devil May Cry 4 CE (PS3) $79.99 Guitar Hero III: Lgnds. (Wii) $89.99 Turok (360) $59.99 Nintendo Wii Bundle $474.93 Xbox 360 Elite $449.99 Mario, Sonic Olympics (DS) $34.99 …
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Super Smash Bros. Brawl Sells A Million
18 years ago

Super Smash Bros. Brawl Sells A Million

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Famitsu is reporting that the highly anticipated Super Smash Bros. Brawl has sold over one million copies. This took Wii Fit seven weeks, and Wii …
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Ninjatown Box Art
18 years ago

Ninjatown Box Art

By  •  DS

Ninjatown sounds like such a kick-ass game; it is just a town full of ninjas. Upon looking at the box art I realize the hearts just are’t doing it …
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Music-Inspired Hannah Montana Video Games Planned For Spring

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Popular Teen Icon Storms the Scene via Two New Video Game Titles for Nintendo DS, Wii and PlayStation 2

London, ENGLAND – (Tuesday 12th February, 2008) – Hannah Montana, the Original Disney Channel Series that launched in 2006, has been viewed in more than 23 million homes across Europe. The second season of Hannah Montana launched on Disney Channels this past summer and aired on terrestrial/FTA channels in Italy, Germany, France and UK in Autumn/Winter 2007. Hannah Montana mania is gaining momentum across Europe, and Disney Interactive Studios will launch two new innovative music-based titles inspired by the popular series.

Hannah Montana: Music Jam on Nintendo DS™ and Hannah Montana: Spotlight World Tour on the Wii™ home video game system will launch on 25th April 2008. Hannah Montana: Spotlight World Tour PlayStation® 2 version will launch in Autumn 2008.
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IGN Wiikly Review Summary

By  •  Wii

Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.

Summary Complete:

Smash Bros.:

-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge

SSE:

-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes

MoH:Heroes Australia:

-No explanation provided for why there was no online
PR said it was a misprint on the box.

BoomBlox:

-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”

Okami:

-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.

Julian (Factor 5 President) Interview:

(Paraphrased responses but very accurate)

Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.

-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.

Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.

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Factor 5 Talks About Wii Project

By  •  Wii

“We want to push the hardware. I think for us it’s relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting …
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Iwata Asks: Wii Fit

Iwata

Today we’ll be talking about how Wii Fit was created. First, I’d like to interview Miyamoto-san, the man who first came up with the concept behind this …
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CNBC: Nintendo Exec Says Wii is Recession-Proof

By  •  Wii

This is an old article but it is interesting:

Happy Anniversary to Wii: It was one year ago that the wildly popular videogame console hit the market, taking interactive play …
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E for All dated
18 years ago

E for All dated

 

E For All will happen October 3rd-5th at the Los Angeles Convention Center.

Link 

Ubisoft announces My Weight Loss Coach

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Today Ubisoft, one of the world’s largest video game publishers, announced that it will publish My Weight Loss Coach for the Nintendo DS(TM) system. Developed in Ubisoft’s Montreal studio under the guidance of both a fitness coach and a nutritionist, My Weight Loss Coach is a program designed to focus on taking positive steps to maintain a healthy lifestyle.

“My Weight Loss Coach allows us to approach casual gamers with something innovative,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “The game creates customized coaching sessions based on skill level, and, for the first time on DS, includes a pedometer. My Weight Loss Coach not only allows users to take control of their physical well-being, but it does so in a fun and engaging manner.”
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