Nintendo has shown off some more screens for its latest Mario & Luigi game, Bowser’s Inside Story for the DS/DSi! The game is set to launch next month on September 14.
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Capcom has released new screens for Resident Evil: Archives – Resident Evil 0 for the Wii! The game features new Wii controls and releases in the US later this year.
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Konami explores the dark side of the player’s mind by utilizing a new & innovative psychological profiling system in Silent Hill®: Shattered MemoriesKonami Digital Entertainment GmbH has released more details on the elaborate psychological profiling system at the heart of its new Silent Hill: Shattered Memories for Wii, PlayStation®2 and PSP®(PlayStation®Portable).
While the new game borrows key plot and setting elements from the original PlayStation game, this re-imagining begins with a visit to a psychiatrist, who asks the player to answer a series of questions. From here on in, their every movement, reaction and response is monitored and the game tailored accordingly.
For instance, if a player dashes from location to location, the game will present different reactions from people and situations than if a more considered approach is adopted. Characters may appear more hostile, for example, and less willing to help with the game’s ongoing mystery of the hero’s missing daughter. Similarly, if the player comes across as overtly flirtatious or, at the other end of the scale, stand-offish and reserved, those they meet will dress differently, and also adjust their behavior.
Konami illuminated by Hudson Soft’s innovative platform titleKonami Digital Entertainment GmbH has announced it will release Hudson Soft’s innovative Wii title, The Tower of Shadow (working title), in Spring 2010.
At the heart of The Tower of Shadow (working title) lies a mystery. The player controls the shadow of a young boy. The shadow has one purpose in life: to scale the colossal tower that dominates the game’s skyline. He does not speak. Nobody knows who he is or how he came to be. He just climbs. And climbs.
But even a shadow must abide by certain rules, and thus the player must fulfill certain criteria as they help the shadow to climb the tower. First, the shadow can only walk on the thin line between shadow and light. While he is not affected by height or distance, he must always have a shadow foothold, and he will disappear if he is fully engulfed by either the dark or the light.