May 14, 2009 – Looking to give back to those who risk it all to keep us safe, game developer Epicenter Studios announced today that they will be donating a share of their proceeds from “Real Heroes: Firefighter” for the Nintendo Wii™ to the Firefighter Cancer Support Network.
“We wanted to try to give back to these brave women and men who put their lives on the line every day to keep the public safe,” said Nathaniel McClure, CEO of Epicenter Studios. “This is our attempt to bring recognition and support to a wonderful organization that not only supports firefighters battling cancer but also aggressively promotes prevention and early detection.”
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Details announced for the new DJ music game for Nintendo DSTM
Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, and the French video game producing company Game Life, reveal further information regarding DJ Star for Nintendo DS™.
Music, parties, travel, and plenty of attractive fans – that is how we picture the life of a turntable superstar. In the new game DJ Star, that dream comes within the reach of every music lover’s Nintendo DS stylus. In Career Mode, DJs start out by playing at small private parties, and work their way up the career ladder one performance at a time, ultimately joining the ranks of the world’s best DJs. In Creation Mode, players get to show off their talent as composers and create the next big hit with just a few moves of the Nintendo DS stylus, thanks to more than 200 samples and the simple user interface. They can even swap their favorite songs with their friends through DS Wireless Communications.
A good DJ motivates the crowd to dance. In DJ Star, the goal is therefore to get as many people as possible onto the dance floor, and make sure they stay there. Several challenges will help players to rise above themselves. The first and most important condition of success is knowing how to mix two songs just right. This is something players learn by doing: Nintendo DS DJs prepare a mix while the audience still only hears the first song. They adjust the BPM (beats per minute) of the second song to those of the first by raising or lowering the pitch, and so on. Players get to choose from among 40 well-known hits, plus their own compositions.