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Nintendo Power Teasing Red Steel 2 for Next Issue?

By  •  Wii

I can’t count how many supposed teasers for Red Steel 2 that haven’t come through so far :/  Now Nintendo Power appears to be teasing a reveal …
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Check out Swords & Soldiers, in Frankfurt!

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UTRECHT, THE NETHERLANDS – April 7, 2009 – We are pleased to announce that Swords & Soldiers will be shown off at the Nintendo of Europe WiiWare Media Summit held …
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The Gadgets and Gear of the Ghostbuster

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Jeff Mills
Director of Production
Red Fly Studio

Tools of the trade

Since Ghostbusters Wii follows the storyline written by Dan Aykroyd and Harold Ramis, a specific stockpile of gadgets and devices are required to match the dialog and story elements. The default Ghostbusters gear (proton pack, trap and PKE meter) were a no-brainer, but some of the newer, cool gadgets developed by Terminal Reality and Dan Aykroyd for the Xbox360/PS3 version weren’t specifically tailored for the Wii. Therefore, we decided to focus on the Wii’s one-of-a-kind controller that offers more natural-feeling control options not only through a few simple, well-placed motion-based gestures but also by aiming directly into the game with an on-screen targeting reticule.

Standard equipment
Of course we couldn’t make a Ghostbusters game without the most basic tools in the paranormal investigators toolset. Anyone who has seen the movies will recognize the proton beam, the default tool for any Ghostbuster. Its signature orange and blue lightning spills uncontainable from the tip of the Neutrona Wand and destroys just about everything it hits. Against ghosts, it weakens their spectral energy. Once the ghost’s energy is exhausted, the beam wraps around it like a lasso, giving the player a chance to wrangle the ghost into a trap.

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