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Ubisoft Knew About Nintendo’s Motion Plus

Nintendo has been working on that for a long time, trying to see how they could improve the precision. We knew for a long time they were working on that, …
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TEKNOCREATIONS “INCHARGE” INDUCTION REMOTE CHARGER POWERS Wii REMOTES THROUGH SILICON SKINS WITHOUT METAL CONTACTS

Lithium Polymer Batteries Provide up to 25 Hours of Battery Life per Charge


Albuquerque, NM (September, 2008)
– Video game accessories have just reached a new stage of technological innovation with the introduction of TeknoCreations’s InCharge remote charger for Nintendo™ Wii™. Designed to charge one or two Wii remotes, the InCharge is the first and only charging station that will power Wii remotes without having to remove Silicon skins or most other similar protective covers.

Using the power of Lithium Polymer battery packs, the InCharge for Wii provides up to 25 hours of battery life on a full charge and is 50% lighter than other charge solutions for Wii. Likewise the InCharge, which retails for $34.99, uses a contactless inductive charging solution rather than metal contacts to charge each Wii remote. With the InCharge, gamers can save money on batteries as well as eliminate complications that arise from dirty or greasy battery contacts that occur with other Wii chargers.

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Games for health, language and other enterprise training games will be previewed for the first time at GCA

Leading European game company from the Netherlands, Games Factory Online will introduce 25 games aimed at providing alternative training solutions

GAMES CONVENTION ASIA (GCA)- Singapore, 18 September 2008 – Games Factory Online, Europe’s leading game company from the Netherlands announced today a line-up of more than 20 games aimed at providing alternative training solutions to businesses, schools and hospitals.

This is the first time that a European company is launching such a wide slate of titles which targets a B2B market and yet still has very strong content that will be hugely popular amongst a specific audience ranging from patients who are being treated for diabetics, to corporate and business managers, to students seeking to improve language skills, and even hospitality venues or schools looking for solutions to train staff or students.

“There is a growing need for “serious games” which as the term suggests, are computer games designed to help achieve practical outcomes, such as improving conditional behavior through training. The goal of Games Factory Online is to use our expertise as a game developer and publisher to create games that provide solutions to health care and other social challenges,” said Hennie van Velzen, Director and co-founder of Games Factory Online.

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