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FF: Crystal Chronicles: The Little King GDC Presentation
18 years ago

FF: Crystal Chronicles: The Little King GDC Presentation

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WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING Speaker: Fumiaki Shiraishi (Square-Enix), Toshiro Tsuchida (Producer, Square-Enix) Date/Time: TBD Track: Game Design Secondary Track: Production Experience Level: All


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Metroid Prime Developer Mark Haigh-Hutchinson
18 years ago

Metroid Prime Developer Mark Haigh-Hutchinson

 

Mark Haigh-Hutchison who has worked on such titles as; Metroid Prime and Star Wars: Shadows of the Empire, among other Lucas Arts Games. Has passed …
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Final Fantasy Crystal Chronicles: Ring of Fates Euro release date

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London (17th January 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainmentNintendo DS™ system. products in Europe and other PAL territories, today announces that FINAL FANTASY® CRYSTAL CHRONICLES®: Ring of Fates™ will be released across all PAL territories from 21st March 2008 exclusively on the

FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates has been designed to be the most accessible FINAL FANTASY ever. The unique action-based gameplay offers exciting 3D levels, exploration and puzzle solving, with a control system that allows you to engage enemies on your terms and without any random encounters.

The best part of this exciting adventure is that up to four friends can team-up and co-operate with Nintendo DS Wireless Play. Like all great heroes, you’ll want to look good during the action and there are hundreds of different items and costume combinations to make your character unique.

John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “With a strong focus on action and exploration FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates offers an exciting, fast-paced adventure. If you’ve never played a FINAL FANTASY game before, Ring of Fates is the perfect introduction and offers even more fun when played with friends.”
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XGen Studios Announces Nintendo Developer Status, Upcoming WiiWare Title

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Edmonton, Alberta, Canada (January 16, 2008) – XGen Studios Inc., acclaimed developer of browser-based games, revealed today that it is an authorized developer for Wii™, Nintendo’s home console. XGen Studios is developing an original title for Nintendo’s upcoming WiiWare™ service, slated for release alongside the platform in Early 2008.

XGen’s upcoming WiiWare title is inspired by an existing cult classic from the studio, and will allow up to 4 simultaneous players while leveraging the unique capabilities of the Wii Remote™. “We’re thrilled to announce that the classic game play enjoyed by Millions is coming to your living room in the form of a new title with compelling additions,” said Skye Boyes, president, XGen Studios, Inc. “We’re taking advantage of the creative freedom afforded by WiiWare to bring fans a captivating co-op game, with great competitive elements and irresistibly charming art direction.”

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March debut for PES 2008 for Wii

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Konami unveils further information on all-new bespoke PES 2008 for Nintendo system

Konami Digital Entertainment GmbH has announced a late March release date for its eagerly-awaited PES 2008 for Wii™.

Created specifically to make full use of the Wii’s unique control system, PES 2008 brings all the realism of Pro Evolution Soccer to the Nintendo machine, but with a more ‘team-orientated’ control system. The Wii game mirrors the real sport’s use of open space and the exploitation of defensive lapses and accurate passes essential in creating scoring opportunities. The Wii version of PES 2008 expands on these elements, with the use of the Nunchuck and Wii Remote controllers giving the player control over both the player on the ball, and those around him.

Using a point and drag system, the player uses the Wii Remote to guide the player with the ball, and perform all the skill moves and close control with subtle movements of their hand. Instantly, the Wii Remote is used to point at nearby players to select them to receive a pass or to latch on to a through-ball. The Remote can also be used to steer the run of the receiving player, giving extra control as they thread through masses of defenders or run into open space.

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