Pillars of Eternity: Complete Edition journeys to Switch in August
Here’s one for all us fans of classic RPGs, and by “classic” I mean the pencil-and-paper tabletop games of the 20 sided die persuasion. After a wildly successful Kickstarter campaign and award-winning launch of PCs, Versus Evil and Obsidian Entertainment have announced that Pillars of Eternity: Complete Edition will be available on Nintendo Switch on August 8th.
Whether you’ve journeyed through the game before or will be experiencing Pillars of Eternity for the first time, Switch players will get to explore the original fantasy realm filled with monster-infested dungeons and challenges as well as the expanded content of the two-part DLC: The White March: Parts I & II. The Nintendo Switch also benefits from all the major updates from the original PC version, including a raised level cap, expanded party AI options, and new difficulty levels to build out the ultimate RPG adventure.
In Pillars of Eternity: Complete Edition players can build out their chosen character and customize their hero as one of eleven classes across any of the six available races, Human, Aumaua, Dwarf, Elf, Godlike and Orlan. Players can side with various factions using the games reputation system and craft their own story with the allegiances they make along the way, including a party of companions that can join their adventure. This is a realm where choices have far-reaching consequences and the chosen path can decide the fate of your party.
With strategic real-time with pause based combat, additional side quests and an epic universe to explore, Pillars of Eternity on Nintendo Switch provides players with the portable opportunity to craft their own compelling RPG with a fantastical world, tactical combat, and an unforgettable storyline that can be taken anywhere they go.
The game’s description at Nintendo’s site states, “Easily navigate the game’s detailed character creation, real-time-with-pause combat, and party management thanks to thoughtful updates to UI and controls,” so it’ll be interesting to see how they tackle the Switch controller considering the PC version made such heavy use of the keyboard. Considering Obsidian got just about everything else right with the game, however, I think we can trust them.