Nintendo has no doubt garnered a ton of support from indie developers on the Wii U.  Nintendo is attending GDC this year to showcase some of the indie games coming to Wii U and the indie developers bringing their games to the console.

In addition to the indie games that will be shown off at GDC, Nintendo will also be giving attendees a look at how Nintendo Web Framework development tools can be used to create a game demo.

Nintendo continues to try to lure indie developers to the Wii U with the availability of Unity and Nintendo Web Framework development tools.  Dan Adelman will be making an appearance at GDC to explain the process of releasing a game for the Nintendo eShop.

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First Appearance of Game Demo Created Using Nintendo Web Framework Dev Tool

Game Developers Conference 2014

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is showcasing a variety of fun indie video games developed using Unity Pro for its Wii U console. The games, made by talented and experienced developers, will be shown at the Game Developers Conference in San Francisco next week. Nintendo is also showing GDC attendees how its Nintendo Web Framework (NWF) development tool was used to create a new game demo with characters and elements from the Mario vs. Donkey Kong franchise. The game demo shows how developers can create great experiences using NWF, and that the user-friendly, full-featured tool expands access to developing Wii U games to as many people as possible.

Another way Nintendo makes things easier for developers is through a relationship with Unity, one of the most popular game development tools for indie developers. Unity supports many major platforms, but the platform license fees can sometimes be a hurdle for small indie operations. Nintendo has an arrangement with Unity so that authorized Wii U developers can get a license to develop with Unity Pro for Wii U for free and not have to worry about any end-user licensing fees for the platform.

“We want to demonstrate to developers how easy it is for them to bring their creative ideas to Nintendo systems,” said Steve Singer, vice president of Licensing at Nintendo of America. “Nintendo offers wide-ranging support for indie developers, whether they want to use NWF, Unity or their own proprietary code.”

Nintendo’s support of indie developers continues in the Unity booth, No. 1402, during GDC week. On Thursday, March 20, from 10:45 to 11:15 a.m., Dan Adelman, manager of Business Development at Nintendo of America, will explain the step-by-step process of how to release games in the Nintendo eShop.

Visitors to the Nintendo booth at GDC will be able to get their hands on the following Wii U games, all developed using Unity:

  • Armillo by Fuzzy Wuzzy Games: This rolling platforming game stars a space armadillo and includes spherical worlds, moon stages, a parallel universe and hidden 2D levels. His little blue critter friends and his brother help him fight the invasion of the robotic Darkbots.
  • Ballpoint Universe: Infinite by Arachnid Games: This adventure seems taken right out of a student’s notebook. The entire game uses ballpoint pen drawings to create an imaginative world to explore.
  • Cubemen 2 by Nnooo: This fast-paced, action-packed, original 3D strategy game blends tower defense and real-time strategy genres into a fresh and exciting new experience that includes challenging strategy modes and customizable game settings.
  • Ittle Dew by Ludosity AB: Adventuress Ittle Dew and her sidekick, Tippsie, crash onto a strange island filled with loot and mysterious inhabitants. The game is loaded with adventure and features beautiful hand-drawn HD graphics.
  • Monkey Pirates by Henchmen Studio: Players control the boat of one of four captains and fight in multiple arenas based on four seaworthy environments. In those arenas players can find multiples bonuses to improve their weaponry or improve their ships while dealing with elements like icebergs, volcanoes, teleports, maelstroms and turrets.
  • Nihilumbra by BeautiFun Games: Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world, where his long odyssey begins. He must learn how to use the colors around him to gain powerful abilities and transform the world.
  • Stick It to the Man by Zoink & Ripstone: Ray lives in a world where everything is made out of paper and stickers. An accident gives him awesome powers that let him read people’s minds and change the world around him by folding it, tearing it, pulling stickers off and sticking them elsewhere.
  • Teslagrad by Rain Games: This 2D game about exploration features a hand drawn art style, an open, steampunk-inspired world to explore and a wordless, story-driven plot. Magnetic forces are a central theme of the game, which includes 20 unique tracks of music.
  • Wooden Sen’SeY by Neko Entertainment: This 3D action-platformer is set in a unique “Japan Steam Rock” universe filled with humor. Players follow Goro, a village chief, as he seeks revenge through a variety of levels. Using old-school game play, he will defeat his enemies using his axes to slice, dice, squash and grapple.

Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu. For more information about Nintendo, visit http://www.nintendo.com.

About Nintendo Web Framework (NWF): Nintendo Web Framework is a development environment for creating Wii U applications with Web technologies such as HTML5, JavaScript and CSS. NWF makes it easier to create exciting games and sell them in the Nintendo eShop. NWF also provides a way for network service providers to easily bring their content to Wii U. With a special set of JavaScript extensions (NWF API), developers of all kinds can easily leverage the unique features of Wii U.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U and Wii™ home consoles, and Nintendo 3DS and Nintendo DS families of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.2 billion video games and more than 669 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy, Game Boy Advance, Nintendo DS, Nintendo DSi and Nintendo DSi XL, Super NES, Nintendo 64, Nintendo GameCube and Wii systems. It has also created industry icons that have become well-known, household names such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

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