VG. Which is the worst aspect of the other RRRs that you have been able to address and fix in this sequel?

AL: We have really worked on the accessibility and depth of level design. The fact that the Wii has opened a gateway to new types of players means we have to have a game that is easy to get into, but still requires skill to master. For this we have included a number of games that have real progression and allow the more hardcore gamers to exploit the controls fully.

Full Interview here