“The Wii is a fairly decently powerful game system as far as polygons go. We don’t have a lot of depth with shader stuff, but we can make really good color palettes. …you can definitely do more stuff that will be way beyond that.”

– Metroid Prime 3: Corruption art director Todd Keller

“One of the things we’ve always been told by Nintendo of Japan is they say they appreciate us as a studio because we make games they can’t make. Their specialty is in the casual market. Their specialty is in the platforming and more traditional games. I’m really excited about what we’re working on next. If people enjoy the kinds of games Retro makes, I don’t think they’re going to be disappointed about what we’re doing.”

– game director Mark Pacini

Retro Studios shared a lot more “Metroid” and Wii talk with MTV News in a wide-ranging interview that also tackled the reasons for their game’s unique online connectivity, the studio’s sometimes controversial approaches to the first and final hours of the “Prime” titles, and the hint to a future “Metroid” game that some fans claim to have spotted in “Prime 3.”

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