I enjoy a good puzzle game since it requires a lot of critical thinking in order to progress. While I did find some of this in Neon Junctions it didn’t happen until the latter levels, and by that point the game is already over. While this title is short and simple, it does feel pretty neat with its cyberspace aesthetic.

Neon Junctions

Neon Junctions is a puzzle game where you simply place boxes in different locations in order to get power to a teleport pad in order to progress to the next level. While this is simple in the majority of levels the end maps do offer unique concepts such as blocking doors open or having to get boxes away from power breakers in order to get power to the correct area. I found these mechanics to be easy to understand, but I did manage to use these ideas to create unique scenarios.


While there are some interesting puzzles, this game can be beat in under an hour if you’re clever. This is inherently not a bad thing, but it did feel sort of rushed, in my opinion, since the game introduces the more challenging segments in the last seven levels. I found this to be a problem because the game was finished by the time I felt as though I was fully invested in trying out new puzzles.

Neon Junctions

In spite of the length, the one thing I truly enjoyed was the overall look of Neon Junctions. This title reminded me of how the ‘80s thought cyberspace would look, and I am always the type who enjoys that art style. This game is graphically clean and simple with grid lines and black landscapes up against the neon purples, reds, and blues that show quite prominently throughout the world.

While not the worst game I’ve ever played, I would say I’m slightly disappointed in Neon Junctions because it left me wanting more. By the time I felt immersed in the gameplay it was over. But despite that, what’s here is pretty fun. Mix that with the appeal of the graphics and this game has something that may be worth picking up for an afternoon.