…To go to the isometric view rather than make it fully 3-D. There was never any belief that we’d do anything different than that because we’re always about high performance and the number of cars. I think that’s the only major difference between this and the console version of the game in terms of what the game is. It’s a city with a criminal adventure stuck in, and a bunch of things to do. Because we’re making this game from the ground up for the DS, we were never really looking at it in terms of limitations. It’s more in terms of strengths, and what works well on the hardware and what doesn’t work well on the hardware. Obviously minigames work ’cause you can bounce between two screens so well. We weren’t trying to compress something down this time–it’s more building up for the hardware. – Dan Houser, cofounder of Rockstar Games

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