Sadness Run Of Gamebryo engine
Portion of a press release
From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework. Sadness is designed to push the bounds of Wii technically and creatively. †We are thrilled to be a part of Nibris’ ground-breaking product. We’re really looking forward to playing Sadness on Wii.
Geoffrey Selzer, CEO of Emergent.
Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed. We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice.
Tomasz Wisniowski, Project Manager of Nibris.
Gamebyro has been used on Oblivion, Fallout 3, Playboy: The Mansion, Civilisation IV and Call of Cthulhu: Dark Corners of the Earth.