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Leipzig 08: Guitar Hero: World Tour Fact Sheet

By  •  August 20, 2008

FACT SHEET

PRODUCT DESCRIPTION:
When the house lights go down this fall, a new generation of axe shredders, drummers and fearless frontmen will be born with Activision’s Guitar Hero® World Tour. The latest installment in the best-selling music/rhythm video game franchise, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s® signature guitar gameplay into a cooperative band experience that combines the most advanced wireless instruments with new revolutionary online and offline gameplay modes including online Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever. The game features a slick newly redesigned guitar, an authentic electronic drum kit and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems.

KEY FEATURES:
State of the Art Wireless Instruments – In addition to a newly redesigned, more responsive guitar controller which features a touch-sensitive slide bar on the neck, Guitar Hero World Tour will deliver the most realistic drum experience ever in a video game with an authentic drum kit. Featuring three drum pads, two raised cymbals and a bass kick pedal, the drum controller combines larger and quieter, velocity-sensitive drum heads with soft rubber construction to deliver authentic bounce back and is easy to set up, move, break down and store.

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Leipzig 2008: Coverage

By  •  August 20, 2008

Just wanted to let you guys know about my coverage of Leipzig 2008. First off it was a bad idea to stay up late waiting on the news to come …
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Speed Racer Game Hurt Game Sales

By  •  August 20, 2008

“When you make a game based on a license you really are playing roulette – you don’t know how the film is going play out in the market. When we …
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Cnn.com: Video games help kids learn, experts say

By  •  August 19, 2008

BOSTON, Massachusetts (AP) — Parents, don’t put away those video games just yet — today’s gamer may be tomorrow’s top surgeon. Researchers who gathered in Boston for the American Psychological Association convention detailed a series of studies suggesting video games can be powerful learning tools — from increasing younger students’ problem-solving potential to improving the suturing skills of laparoscopic surgeons.

One study even looked at whether playing “World of Warcraft,” the world’s biggest multiplayer online game, can improve scientific thinking.

The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons.

In one Fordham University study, 122 students in fifth, sixth and seventh grades were asked to think out loud for 20 minutes while playing a game they had never seen before. Researchers studied the children’s statements to see if playing the game improved cognitive and perceptual skills.

While older children seemed more interested in just playing the game, younger children showed more interest in setting up a series of short-term goals needed to help them learn the game.
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“The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now,” said Fordham psychologist Fran Blumberg, who conducted the research last year and plans to submit it for publication. “They’re thinking less strategically than the younger kids.”

Studies by Iowa State University psychologist Douglas Gentile and Dr. James Rosser, head of minimally invasive surgery at Beth Israel Deaconess Medical Center in Boston, compared surgeons who play video games to those who don’t.

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Guitar Hero: World Tour Updated Track List

By  •  August 19, 2008

1. About a Girl – Nirvana
2. Aggro – The Enemy
3. American Woman – The Guess Who
4. Are You Gonna Go My Way – Lenny Kravitz
5. Beat It – Michael Jackson
6. Bullet with Butterfly Wings – Smashing Pumpkins
7. B.Y.O.B. – System of a Down
8. Crazy Train – Ozzy Osbourne
9. Dammit – Blink-182
10. Everlong – Foo Fighters

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Activision Blizzard Announces Final Results of Self-Tender Offer

By  •  August 19, 2008

SANTA MONICA, Calif., Aug 19, 2008 /PRNewswire-FirstCall via COMTEX News Network/ — Activision Blizzard, Inc. (Nasdaq: ATVI) today announced the final results of its tender offer to purchase up to 146,500,000 shares of its outstanding common stock at a price of $27.50 per share, net to the tendering stockholders in cash, less any applicable withholding taxes and without interest. The tender offer expired at 5:00 p.m., New York time, on Wednesday, August 13, 2008.

Pursuant to the tender offer, Activision Blizzard has purchased 85,916 shares of its common stock at a purchase price of $27.50 per share for a total cost of approximately $2.3 million, excluding fees and expenses relating to the tender offer. Activision Blizzard is funding the purchase of shares in the tender offer with available cash on hand.

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GAMEINVEST Developing World of Zellians for Nintendo Wii, Xbox 360, PS3 and PC

By  •  August 19, 2008

LISBON – August 19, 2008 – Portugal’s leading video games investor and developer, GAMEINVEST, is creating a beautiful and expansive world for multiple platforms this fall with World of Zellians. Currently in development for Nintendo Wii™, Xbox 360, PlayStation® 3, and PC platforms, World of Zellians is a strategic life simulation game where players must create, manage and grow a prosperous new civilization while caring for the wellbeing of the community. GAMEINVEST is currently looking for qualified distribution and publishing partners for World of Zellians on the various platforms.

“The concept of creating a balanced society in World of Zellians is truly engaging and challenging, and we are designing this experience to be fun and accessible for all audiences – from casual to core gamers,” said GAMEINVEST founder and CEO Paulo Gomes. “As the ruler of this society, players will be responsible for developing the community as well as providing a positive influence in the world – creating a very challenging and interactive gaming experience.”

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House of the Dead: Overkill: Fact Sheet

By  •  August 19, 2008

The House of the Dead: OVERKILL

Age Rating – 18+ TBC

Format – Wii

Product Overview –

THEY’VE COME FOR BRAINS, YOU’LL GIVE THEM BULLETS!

The House of the Dead: OVERKILL™ charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

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THE HOUSE OF THE DEAD: OVERKILL Press Release

By  •  August 19, 2008

HEY’VE COME FOR BRAINS, YOU’LL GIVE THEM BULLETS

The House of the Dead: OVERKILL Brings Pulp Horror Action to Wii

LEIPZIG (August 19th, 2008) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced The House of the Dead: OVERKILL, an all-new pulp-horror reinvention of the classic SEGA light-gun shooter franchise. Created by London-based studio Headstrong Games, The House of the Dead: OVERKILL will take you right back to the beginning of this classic horror series. Available exclusively on the Nintendo Wii early in 2009 and announced to coincide with Games Convention at Leipzig, The House of the Dead: OVERKILL will be presented live by developer Headstrong Games for specially invited members of the press in SEGA’s business centre suite.

The House of the Dead: OVERKILL uncovers the ugly, terrifying, red hot secrets behind the House of the Dead; the daddy of all over-the-top shooters. While staying true to the classic gameplay this hugely successful SEGA series is getting a new retro look, with distinctive graphics, sound and attitude that will add to its horror cool status. Plus, thanks to the Wii Remote™, players will fight off zombies when they get too close; pistol-whipping jaws off and smashing in skulls with their shotgun butt.

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RELIVE ORIGINAL DRAGON BALL ADVENTURES WITH ‘DRAGON BALL: ORIGINS’ ON NINTENDO DS

By  •  August 19, 2008

Innovative Action-Adventure Gameplay of NAMCO BANDAI Games’ Newest Chapter in the Dragon Ball Saga for DS Comes to Europe in December 2008


LYON, FRANCE – 19 August 2008
– The Dragon Ball bounces back with the announcement that Atari is bringing NAMCO BANDAI Games’ Dragon Ball: Origins for Nintendo DS™ to European shores in December 2008. Developed by NAMCO BANDAI Games Inc., Dragon Ball: Origins takes players back to the original Dragon Ball series and around the world for a thrilling action-adventure game with innovative touch pad controls.

The single player game follows Goku and his clever sidekick Bulma as they travel the world overcoming enemies and obstacles to collect the 7 Dragon Balls. In the shoes of Goku, the player must protect Bulma from incoming enemy attacks using special skills, such as fighting with his power pole, or unleashing a kamehameha. Combined with Bulma’s ability to invent machines and weapons, the intrepid pair make a formidable team able to defeat even the strongest enemies or trickiest of obstacles.

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BRASH ENTERTAINMENT PRESENTS A SMALL HERO ON A BIG ADVENTURE IN ‘THE TALE OF DESPEREAUX’ VIDEOGAME

By  •  August 19, 2008
Hollywood-Based Publisher Developing Videogame Extension of the Highly-Anticipated Animated Adventure from Universal Pictures, Based on Newbery Award-Winning Book

Brash Entertainment today announce development for The Tale of Despereaux, an interactive game based on Universal Pictures’ animated adventure of the same name. The game shares the fairy-tale look and feel of the upcoming film about a chivalrous mouse, full of courage and honour. The Tale of Despereaux game – created through a licensing agreement with Universal Pictures Digital Platforms Group – will release in conjunction with the film, which arrives in UK theatres on 19th December.

Directed by Sam Fell and Rob Stevenhagen and produced by Gary Ross and Allison Thomas, The Tale of Despereaux features the voice talent of Matthew Broderick, Robbie Coltrane, Frances Conroy, Tony Hale, Ciaran Hinds, Dustin Hoffman, Richard Jenkins, Kevin Kline, Frank Langella, Christopher Lloyd, William H. Macy, James Nesbitt, Stanley Tucci, Tracey Ullman, Emma Watson and Sigourney Weaver.

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IGN Nintendo Voice Chat podcast Summary

By  •  August 18, 2008

Mario Super Sluggers
– The more you play it, the more you enjoy it – Bozon
– A lot of waggle
– With nunchuck you can aim, becomes a little more fun
– Arcade baseball, fun

– IGN exclusives planned throughout the week

NPD Data
– Nintendo still on top
– Crazy numbers since July wasn’t a huge month for Nintendo
– Bozon says that third-party games ARE selling on Wii, he had the numbers right in front of him
– Upward trend with sequels (Madden, Guitar Hero)
– Matt says there are a lot of misconceptions about sales numbers on Wii
– Tiger Woods selling best on Wii

– Some talk about Metroid Prime 3, Matt praises its graphics highly – Says art the best on Wii. Galaxy has better tech.
– Bozon thinks he likes Metroid out of the big 3, Matt still sticks by Mario Galaxy – loves music, looks good on the new screen in the IGN demo room

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Mega Man 9 Producer Talks Mega Man On VC and Mega Man 9

By  •  August 18, 2008

This is taken from the blog of Mega Man 9 producer Hironobu Takeshita:

Greetings everyone!

Hironobu Takeshita here, producer of Mega Man 9. I’d like to take advantage of this …
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TAKE-TWO INTERACTIVE SOFTWARE, INC. CONFIRMS THAT ELECTRONIC ARTS WILL JOIN TAKE-TWO’S FORMAL PROCESS REVIEWING STRATEGIC ALTERNATIVES AND THAT EA’S TENDER OFFER WILL EXPIRE

By  •  August 18, 2008

New York, NY— August 18, 2008 — Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today confirmed that it expects to sign a confidentiality agreement with Electronic Arts allowing EA to enter into Take-Two’s formal process to evaluate strategic alternatives. Take-Two also affirmed that it is continuing its discussions as part of this process to maximize value for stockholders.

Take-Two also noted that EA will allow its unsolicited conditional tender offer to acquire all of Take-Two’s outstanding shares to expire at 11:59 p.m., New York City time, today.

Strauss Zelnick, Chairman of Take-Two, commented, “We welcome EA into our formal process and look forward to demonstrating to their Board the significant strides made by Take-Two since they last undertook a detailed review of our business in early 2007. Our Board remains unwavering in its belief that EA’s unsolicited conditional tender offer of $25.74 per share was inadequate and undervalued Take-Two’s world-class entertainment franchises and our strong operational and financial performance.”

Ben Feder, Chief Executive Officer, added, “We are continuing to consider all alternatives that will maximize value to our stockholders. As part of that commitment, we are engaged in discussions with other parties as part of a formal process to generate greater value and will act quickly to assist EA in moving expeditiously through our process. In the meantime, we remain focused on executing on our business goals and creating value for stockholders and consumers of our products.”

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North America: Chrono Trigger DS dated for November 25th

By  •  August 18, 2008

Square Enix, Inc., the publisher of Square Enix® interactive entertainment products in North America, announced today that its highly anticipated Nintendo DS™ title CHRONO TRIGGER® will ship to North American retailers on November 25, 2008. A groundbreaking RPG that became an instant classic, CHRONO TRIGGER is set to be one of the most compelling handheld titles available this holiday season.

Remastered exclusively for Nintendo DS, this newly enhanced edition maintains all of the game’s original elements and spirit while introducing portability, dual-screen presentation and Touch Screen functionality.

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Animal Friends Goes Gold

By  •  August 18, 2008
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Animal Friends Rejoice As the Popular Pet Sim for Nintendo DSTM Nears Release

AUSTIN, Texas – August 18, 2008 Empire Interactive, a leading publisher of interactive entertainment software, today announced that development on Animal Paradise for Nintendo DS™ has been completed. The family-friendly handheld videogame release of the season will join kids on their journey back to school this fall. Shipping to North American retail stores on September 23, 2008, Animal Paradise has received an ESRB rating of “E” for “everyone.”

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WiiWare VC Update: Mega Man Finally

By  •  August 18, 2008

Aug. 18, 2008 – Fans of ’80s platforming action have something to shout about this week-namely, the Virtual Console? debut of a true classic: Mega Man?. Whether you’re experiencing this …
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LIVELY BY GOOGLE’S MEL GUYMON TO KEYNOTE WORLDS IN MOTION SUMMIT AT 2008 AUSTIN GAME DEVELOPERS CONFERENCE

By  •  August 18, 2008

Google’s First Real Talk on Lively Since its Debut

SAN FRANCISCO – August 15, 2008 – Think Services, organizers of the Game Developers Conference (GDC) have announced that Mel Guymon, Product Manager for Lively by Google, will be presenting the opening keynote to the Worlds in Motion Summit (WiMS), taking place at the Austin GDC from September 16-September 17 at the Austin Convention Center. In his keynote, Guymon will provide a full overview of Lively, including the team’s vision for this product as a tool to enrich social interaction on the web. Guymon will also offer a historical perspective on how Lively evolved from inception to launch.

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