Ever since Everyone’s Pokemon Ranch was announced, we’ve had a lot of questions. Mainly, is it actually a game? Or does it just let …
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It seems like Mr. Iwata can not stop asking questions. After his long question and answering sessions with Brawl developers. Mr. Iwats has moved on to his next game Mario …
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Wii – 265,542 PS3 – 81,579
Really nothing new here. The Japanese really like their Wii.
Link
People who are addicted to playing computer games show some of the same personality traits as people with Aspergers syndrome.
This is the conclusion of Dr John Charlton of the University of Bolton and Ian Danforth of Whitman College, USA. Their results were presented at the British Psychological Society’s Annual Conference in Dublin on the Thursday 3 April 2008.
The researchers questioned 391 computer game players, 86 per cent of whom were male. They considered relationships between addiction, ‘high engagement’ and personality. They found that the closer the players got to addiction the more likely they were to display negative personality traits. And that as players showed more signs of addiction they were increasingly characterised by three personality traits that would normally be associated with Aspergers, a variety of high functioning autism. These were neuroticism, and lack of extraversion and agreeableness.
I wanted to post a little about Aspergers distorter. Check after the jump
Sonic Is Unleashed!SEGA’s newest Sonic title is set to combine amazing next gen capabilities with classic Sonic 2D gameplay!
LONDON & SAN FRANCISCO (April 3, 2008) – SEGA® of America and SEGA of Europe Ltd., today announced that everyone’s favourite hedgehog will be breaking new ground yet maintaining his roots, in the upcoming title, Sonic Unleashed™. Developed by renowned studio Sonic Team, the latest installment in the multi-million selling franchise, will take players on an unforgettable high-speed journey around the globe in a way never before experienced in the world of Sonic. The game is set for release later this year and will be available for the Xbox 360™ videogame and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system, Wii™ home video game system from Nintendo and PLAYSTATION®2.
Sonic Unleashed is built on a powerful new “Hedgehog Engine”, which introduces seamless 3D to classic 2D camera transitions, whilst delivering a rich and expansive world with multiple paths to choose from. Under development for three years, the Hedgehog Engine produces a visually rich next generation look and feel with elements of classic Sonic gameplay mechanics. The Hedgehog engine will help re-define the gameplay experience for Sonic fans and newcomers to the franchise alike.
Today Lucas Arts announced that Star Wars Force Unleashed will be hading to NA Sept. 16, Southeast Asia and Australia on Sept. 17 and Europe on Sept 19.
“Star Wars: The Force Unleashed is one of the most ambitious projects LucasArts has ever launched. The combination of a great new Star Wars story with revolutionary new technology and game play means more fun than you’ve ever had in the Star Wars universe,” said Peter Hirschmann, Vice-President of Product Development, LucasArts. “We can’t wait until gamers get their hands on it this September.”
Also Lucas Arts has teamed up with Spike TV this weekend, during an Stars Wars marathon, to show segments which shows off different aspects of video of Star Wars Force unleashed. Check out the times below.
• April 6 at 7:58 p.m. ET/PT – between the premiere of Star Wars: Episode II Attack of the Clones and Star Wars: Episode III Revenge of the Sith
• April 11 at 10:52 p.m. ET/PT – At the end of Star Wars: Episode IV A New Hope
• April 12 at 12:00 a.m. ET/PT – throughout an episode of GameTrailers TV with Geoff Keighley filmed at LucasArts’ headquarters in San Francisco
• April 12 at 5:06 p.m. ET/PT – before Star Wars: Episode IV A New Hope
• April 13 at 5:06 p.m. ET/PT – before Star Wars: Episode V The Empire Strikes Back
Update: Official Press release after the jump.
Future’s gaming legend blasts back with unofficial GTA expose!
03/04/08 – Future, the UK’s leading publisher of video games media, is delighted to announce the return of the Computer & Video Games (CVG) brand to newsstands after a four-year absence.
Reborn as a bi-monthly magazine dedicated to the biggest events in gaming, the first issue of CVG Presents goes on sale Wednesday, 16th April and marks an exciting new dawn for the UK’s longest-established games media brand.
The first issue of CVG Magazine went on sale in 1981 and was published monthly until December 2004, when it went online only as www.cvg.co.uk. The website is now an unmissable part of Future’s GamesRadar web network (www.gamesradar.com), which attracts more than 6.3m unique users a month. The spirit of CVG has always lived on through the website, breaking the biggest games news stories first, as well as offering its own irreverent insight on just about everything else in the industry.
Wide Open and Authentic College Style Gameplay
It’s Wide Open* Bigger holes, cutback lanes, and open receivers, making the game feel more wide open than ever before
* Directional pump fake on the R stick
* New college specific tackling engineHome of the 12th Man and Home Field Advantage with new mini-game components
* Pre-play confusion and difficulty making adjustments when on the road against tough teams
* All new toughest places to play with dynamic rankingsAll-new Mascot Mode with User Controlled Celebrations
TAITO Corporation (TAITO(TM)), a wholly-owned subsidiary of Square Enix Co., Ltd., announced today that it is launching all-new versions of two of its classic arcade games.
To celebrate the 30th anniversary of SPACE INVADERS(R) – a worldwide sensation since its original 1978 release – TAITO has re-imagined the legendary game to appeal to both the original SPACE INVADERS generation and those that are new to the game. Now faster-paced and more intense, SPACE INVADERS EXTREME(TM) will become available on Nintendo DS(TM) and PSP(R) (PlayStation Portable) system on June 17, 2008.
Rank (Last) – Game Name (System) 1(1) – Super Mario Bros. 3 (NES) 2(2) – Super Mario Bros. (NES) 3(3) – Mario Kart 64 (N64) 4(4) – Kirby 64: The …
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People who play violent games online actually feel more relaxed and less angry after they have played.
This is the finding of Miss Jane Barnett and her colleagues at Middlesex …
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NEW YORK, April 1, 2008 /PRNewswire-FirstCall/ — Six Flags announced today plans to renew its partnership with Nintendo for the 2008 season. As part of the agreement, Six Flags …
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“Chrono Trigger was a no-holds-barred, swashbuckling adventure that was a lot of fun to work on… If the demand is great enough, it’s certainly possible [to create a remake]. But …
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Format: Wii™
Launch Date: 04/27/08
ESRB: E (Everyone): Comic Mischief
Game Type: Kart Racing
Accessories: Wii Wheel™ (included)
Players: 1-4 locally or up to 12 on Nintendo® Wi-Fi Connection with up to 2 players locally
Developer: Nintendo
KEY INFORMATION
The worldwide race is on with a whole new set of tricks, tracks and ways to play.
Voice chat is the new name for the Wiikly review. It also has a new day. (Thanks Alkaline for the Summary)
Summary
Smackdown vs Raw 2008
DS version
– Weren’t able to go hands on with it, but the DS version seems to be turning out great – just needs traditional control and fine-tuning.
– Developed by the makers of Rocket Slime. There’s actually an RPG system with an overworld system where you upgrade certain aspects of your character (eg: arm strength, leg strength, etc).
– Looks great – like No Mercy on DS. Phenomenal 3D models. Lots of cinematic stuff with the camera.
– Single-player only. It’s really only supposed to be an “RPG.” Matt thinks this might piss some people off.
– Needs traditional controls. Touch screen controls work alright but traditional controls really are needed.
– Also contains Create A Superstar for the first time. Hopefully this turns out to be the first good portable wrestling game.
Wii version
– Looks almost indentical to last year.
– Lots of motion used – control recognition has been refined. Uses a lot more motion than most Wii games.
– Still playing catchup, but this year there is over 30 new match types (eg: barbed wire).
– The wonky Success Mode is gone, replaced by Career Mode which is the same as what you will get on PS3/360.
– Online play for the first time on Wii. It will probably be quite bare-bones but it’s a start.
– Interactive entrances and finishes. Sounds gimmicky but it sounds like it could be fun. You can continue to beat your opponent even after a match.
– Create-a-finisher and some other PS3/360 content will not be in the Wii version. The Wii version is an entirely different beast.
I decided instead of staying away from all April Fools jokes, and letting people get all excited about false hope. I would post more of the interesting ones here; under …
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Lock Nation
-developed by 5th Cell
– real time strategy
– play as an archineer that builds weapons/forts to protect against an army of robots
– 2 minute time span. After 2 minutes, you battle the left-over enemies directly via touch-screen control
Trauma Center: Under the Knife 2 s
-Features Derek Stiles and Angie Thompson
-New operations, new story, new and old characters
-Plot focuses on GUILT aftermath and mysteries surrounding the virus
-Gameplay remains similar to the first game
-Some tools will have improved functionality (no word on any new tools)
-Easy difficulty setting for greater accessibility
-Summer 2008
We Ski
-Balance board compatible
-Remote + nunchuk used to gain momentum
-Turn remote/nunchuk left and right to steer if you’re not using the balance board
-Single player only with balance board, up to 4 players with controllers
-May 2008
Nintendo Wii
1. Super Smash Bros. Brawl (Nintendo) 2. Okami (Capcom) 3. Mario Kart Wii (Nintendo) 4. Super Mario Galaxy (Nintendo) 5. Baroque (Atlus)
Nintendo DS
1. Ninja Gaiden …
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